Forum > Level Design
[Problem] WoW Error - Custom Patch
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Amaroth:
Ah, sorry, I have been a bit busy today and probably didn't read everything at all.
Friend, I have worked with noggit for 2,5 years now and it ALWAYS helped me. So yes, painting 4 textures does help. You mised some chunk or you have mistyped some GE ID in GroundEffectAdder, or you don't have that ID in your DBCs or you don't have your DBCs in your patch... simple...
bizzlesnaff:
Well maybe i missed one chunk, but is there no easier way? i mean.. that nearly 1k adts, thats 256k chunks...maybe i missed one...but which? don't tell me, that u really paint each chunk fourth times... sorry, i'm really gratefull for your help, but i'm afraid because of the work :D
kojak488:
There's no way you have 1,000 custom ADTs as, no offence, a novice. You just need to make sure all your custom/modified ADTs have 4x textures on every chunk.
bizzlesnaff:
Picture I also worked with noggit a long time, but not on the same level like you ;) Its a lot of work to paint all these chunks..;) But if there is no other way...;(
Amaroth:
Try to localize which ADT is causing error. Its usually not that hard to find out, because you should get error when you're loading GEs on that chunk and GEs load at idk... 150yd? Just guessing. Use 2d paint mode, maximal radius (100) and 0,01 pressure with minimal opacity. That makes painting 4 different textures over the whole map quite easy and fast.
Another advice, Noggit just causes from time to time all GEs to crash whenever are less tha 4 different textures painted. Its quite good to just wait with applying GEs for final version of map, when you are sure that your work is done or that you are going to make just a few minor edits on certain ADTs. Creating huge map, placing GEs everywhere and then starting to design map is just a death wish.
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