Forum > Level Design
[QUESTION] Extracting Vmaps from custom ADTs
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björn:
--- Quote from: "Tekiro" ---I've pulled this off, easily.
Copy all your wow MPQ files into a sep folder, make sure that the directories remain intact.
So, in a seperate clean folder you should have "data" then in data will be all the normal MPQ files, then another folder called "enXX" with all your clients localization MPQ files.
Open up each normal MPQ file with an MPQ editor, and drag your "world" folder into it that you've edited with noggit.
Repeat this process for each MPQ file.
Then run your Vmaps batch file and you're home free.
Worked for me on multiple occasions.
*Edit* Only realized the post date after posting this, sorry, delete if necessary. --- End quote ---
I don't see how that would work at all, since the extractors need the modified .dbc file to even find the new maps.
I might not have understood you correctly since your post is a bit hard understand.
björn:
bump :x
Syama108:
--- Quote from: "björn" ---bump :x --- End quote ---
Is your MPQ an actual MPQ or is it a folder named .MPQ
I struggled with figuring out how to extract custom maps.. What I did was I put patch-4.MPQ in my data folder and patch-enUS-4.MPQ in my enUS folder with the world folder in patch-4 and DBfiles in enUS-4. Then ran the extractor in my WoW folder and it found both patches.. you just gotta pack them like the other official WoW patches and it'll find them.
They also have to be actual MPQ.. not just a folder named patch-4.MPQ
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