Forum > Serverside Modding
[QUESTION] New gossip UI
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osler:
Hello! I was wondering how to make a different gossip UI for a specific creature. I have tried a hack in GossipFrame.lua, but it didn´t work:
--- Code: ---elseif ( event == "GOSSIP_SHOW" and GetUnitName(self.unit) == "UNIT NAME") then --- End code ---
Now I´m thinking about doing it mostly server-side: Server sends something to clients, which is interpreted in GossipFrame.lua and displays the modified gossip frame, but I have no idea how to do it. Can anybody give me some advice?
stoneharry:
You could have the npc have a server side on click event (gossip start), then send them a invisible message (or better, an addon message).
When the client receives this message it opens the relevant frame.
osler:
Thanks, I wil try that metohd :D
osler:
I´ve managed to make the npc whisp a message (actually is a visible message) but I think that my Lua code is wrong... Also I have tried PLAYER_PLEVEL_UP event, and doesn´t work.
--- Code: --- local f = CreateFrame('frame') f:RegisterEvent('PLAYER_LEVEL_UP') f:RegisterEvent('CHAT_MSG_SYSTEM') f:SetScript('OnEvent', function(self, event, ...) if event == 'PLAYER_LEVEL_UP' then SendChatMessage("I've leveled up!") else local message = ... if message:find('Welcome...") then SendChatMessage('Somebody has whispered me!') end end end)
--- End code ---
--EDIT-- I´ve updated my code, and now the level up event works correctly, but whisper doesn´t.
--EDIT #2-- Now it works ONLY when a player whispers. Is there any othe event which fires when a creature whispers?
osler:
I´m still modifying my code, but I doesn´t work. I think that it´s becaouse the event:
--- Code: --- local f = CreateFrame('frame') f:RegisterEvent('PLAYER_LEVEL_UP') f:RegisterEvent('CHAT_MSG_WHISPER') f:RegisterEvent("PLAYER_TARGET_CHANGED"); f:SetScript('OnEvent', function(self, event, ...) if event == 'PLAYER_LEVEL_UP' then SendChatMessage("I've leveled up!") elseif event == 'CHAT_MSG_WHISPER' then local message = ... if message:find('This is a test') then SendChatMessage('Somebody has whispered me!') end end end)
--- End code ---
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