Forum > Serverside Modding
[HELP] Player Housing
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Eatos:
--- Quote from: "Valkryst" --- --- Quote from: "Nupper" ---Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line... --- End quote ---
The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem. --- End quote ---
This is such a lame excuse. A good programmer doesn't mind emulator (technology ) on which is working on. As for mods it is pretty much easy to port it to any core ;)
Kaev:
--- Quote from: "Eatos" --- --- Quote from: "Valkryst" --- --- Quote from: "Nupper" ---Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line... --- End quote ---
The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem. --- End quote ---
This is such a lame excuse. A good programmer doesn't mind emulator (technology ) on which is working on. As for mods it is pretty much easy to port it to any core ;) --- End quote --- That's not true at all. That's like you would say: A web developer shouldn't mind with which CMS he's working. He has to know Wordpress AND Joomla perfectly.
How should someone create a player housing script, when he doesn't know how all the stuff on ArcEmu works? He would have to relearn all the functions and such things that ArcEmu has, but TC hasn't and vice versa. Also some things could work completely different. Example: If i remember right the phasing system on ArcEmu and TC are kinda different: ArcEmu: Every NPC has a phase id - If i'm in the same phase id, the NPC is shown. TrinityCore: TC has phasing flags, which means with phase flag 3 i can see the NPC in phase 1 and 2. I'm not 100% sure, because i haven't used ArcEmu for like 2 years now anymore, but this are important little differences that you really need to know, when you want to develope stuff like that. Also TC has a kinda easy C++ script system, which is again completely different than doing something on ArcEmu. And the biggest difference: ArcEmu is based on Antrix, TC is based on MaNGOS. Two entire different worlds.
Noone told him that he has to pick TC, but if he actually wants to get support, he should pick TC, because most of the people work with TC and/or MaNGOS.
Nupper:
--- Quote from: "Kaev" --- --- Quote from: "Eatos" --- --- Quote from: "Valkryst" --- --- Quote from: "Nupper" ---Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line... --- End quote ---
The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem. --- End quote ---
This is such a lame excuse. A good programmer doesn't mind emulator (technology ) on which is working on. As for mods it is pretty much easy to port it to any core ;) --- End quote --- That's not true at all. That's like you would say: A web developer shouldn't mind with which CMS he's working. He has to know Wordpress AND Joomla perfectly.
How should someone create a player housing script, when he doesn't know how all the stuff on ArcEmu works? He would have to relearn all the functions and such things that ArcEmu has, but TC hasn't and vice versa. Also some things could work completely different. Example: If i remember right the phasing system on ArcEmu and TC are kinda different: ArcEmu: Every NPC has a phase id - If i'm in the same phase id, the NPC is shown. TrinityCore: TC has phasing flags, which means with phase flag 3 i can see the NPC in phase 1 and 2. I'm not 100% sure, because i haven't used ArcEmu for like 2 years now anymore, but this are important little differences that you really need to know, when you want to develope stuff like that. Also TC has a kinda easy C++ script system, which is again completely different than doing something on ArcEmu. And the biggest difference: ArcEmu is based on Antrix, TC is based on MaNGOS. Two entire different worlds.
Noone told him that he has to pick TC, but if he actually wants to get support, he should pick TC, because most of the people work with TC and/or MaNGOS. --- End quote --- Phase 3 in Ascemu (Arcemu) also shows phases 1 and 2
Eatos:
--- Quote from: "Kaev" --- --- Quote from: "Eatos" --- --- Quote from: "Valkryst" --- --- Quote from: "Nupper" ---Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line... --- End quote ---
The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem. --- End quote ---
This is such a lame excuse. A good programmer doesn't mind emulator (technology ) on which is working on. As for mods it is pretty much easy to port it to any core ;) --- End quote --- That's not true at all. That's like you would say: A web developer shouldn't mind with which CMS he's working. He has to know Wordpress AND Joomla perfectly.
How should someone create a player housing script, when he doesn't know how all the stuff on ArcEmu works? He would have to relearn all the functions and such things that ArcEmu has, but TC hasn't and vice versa. Also some things could work completely different. Example: If i remember right the phasing system on ArcEmu and TC are kinda different: ArcEmu: Every NPC has a phase id - If i'm in the same phase id, the NPC is shown. TrinityCore: TC has phasing flags, which means with phase flag 3 i can see the NPC in phase 1 and 2. I'm not 100% sure, because i haven't used ArcEmu for like 2 years now anymore, but this are important little differences that you really need to know, when you want to develope stuff like that. Also TC has a kinda easy C++ script system, which is again completely different than doing something on ArcEmu. And the biggest difference: ArcEmu is based on Antrix, TC is based on MaNGOS. Two entire different worlds.
Noone told him that he has to pick TC, but if he actually wants to get support, he should pick TC, because most of the people work with TC and/or MaNGOS. --- End quote ---
Again for good programmer it is irrelevant on what he works on, but for script-er it is different. Just to be on the same page what you have described above it is concerned for scripter not programmer. For both emulators API is pretty much straight forward and quite easy to learn. Indeed it is true that most people use Trinity due "support" they gain and that is why because very little % of people who use Trinity are programmers, mostly are wanna be or scripters. So since they dont do much on technology it self they rather choose to get free support :D
On your next statement keep in mind what is programmer and what is scripter.
schlumpf:
As a programmer I can say: this discussion is useless, and I would greatly prefer to use the system I know, while just as a scripter (which is just not something different), I could of course learn the other.
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