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[QUESTION] Vehicle and VehicleSeat DBCs
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Смердокрыл:
Hey! Im trying to create a carriage vehicle npc and Im having a big trouble understanding the dbcs.
Firstly, in both Vehicle.dbc and VehicleSeat.dbc, flags are supposed to be in the format 0xSOMETHING, but in the actual dbc they look like a number with many decimals.
Secondly, in VehicleSeat.dbc you have the following columns: m_enterAnimStart; // +0x34, size 0x4, type 0 // 13 m_enterAnimLoop; // +0x38, size 0x4, type 0 // 14 m_rideAnimStart; // +0x3C, size 0x4, type 0 // 15 m_rideAnimLoop; // +0x40, size 0x4, type 0 // 16 m_rideUpperAnimStart; // +0x44, size 0x4, type 0 // 17 m_rideUpperAnimLoop; // +0x48, size 0x4, type 0 // 18
m_exitAnimStart; // +0x68, size 0x4, type 0 // 26 m_exitAnimLoop; // +0x6C, size 0x4, type 0 // 27 m_exitAnimEnd; // +0x70, size 0x4, type 0 // 28
m_vehicleExitAnim; // +0x88, size 0x4, type 0 // 34 m_vehicleRideAnimLoop; // +0x8C, size 0x4, type 0 // 35 m_vehicleEnterAnimBone; // +0x90, size 0x4, type 0 // 36 m_vehicleExitAnimBone; // +0x94, size 0x4, type 0 // 37 m_vehicleRideAnimLoopBone; // +0x98, size 0x4, type 0 // 38 m_vehicleEnterAnimDelay; // +0x9C, size 0x4, type 3 // 39 m_vehicleExitAnimDelay; // +0xA0, size 0x4, type 3 // 40
m_enterAnimKitID; // +0xE8, size 0x4, type 0 // 58 m_rideAnimKitID; // +0xEC, size 0x4, type 0 // 59 m_exitAnimKitID; // +0xF0, size 0x4, type 0 // 60 m_vehicleEnterAnimKitID; // +0xF4, size 0x4, type 0 // 61 m_vehicleRideAnimKitID; // +0xF8, size 0x4, type 0 // 62 m_vehicleExitAnimKitID; // +0xFC, size 0x4, type 0 // 63
Which of these are the animations of the vehicle, and which are of the passenger? Also, whats the difference between columns, for example, 13 and 58?
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