Forum > Showoff - what you are working on
[SHOWOFF] First custom wmos
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iindigo:
What works for me when doing round roofs is to:
1. Start with a cylinder 2. Delete the top and bottom faces 3. Extrude to as many “sections” as you want (below uses three) 4. Select the faces of a single section 5. UV Unwrap with cube projection 6. Rearrange points on UV texture to fit the texture perfectly 7. Scale points to tile vertically or horizontally on that section as many times as looks right 8. Repeat 4-7 with each section 9. Scale midpoints to create roof shape
Hope this helps :)
Gurluas:
The Horde bridge looks like a Human bridge :p The rest are very cool for your first ones though, even if the textures in the Horde towers are a bit messy
kojak488:
Glad to see the time spent on TeamViewer is paying off. :D
Alastor:
Men srsly :D this horde bridge is like Aliance bridge from Warcarft 3 :D
Edit: Can i just ask why you build Walls/Bridges as WMO ? as M2 its better prehaps :?
TheBuG:
It's not bad for a start ;).
Though, on the circular roof. Blizzard tries to avoid it nowadays, even if you get the UV properly done the texture either gets stretched or cropped together.
Or you can create a section of the circular roof and copy/paste it with some mirroring. As example you can check the WorldWMONorthrendBuildingsHumanND_Human_TowerND_Human_Tower.WMO. It's blending a bit weird (As each roof part gets copy-pasted and mirrored next to eachother), but atleast the texture don't get stretched or anything.
The Human Wall could get nice for lego-building btw.
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