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Neo - A WoW Development Suite

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TheBuG:

--- Quote from: "Kaev" ---
--- Quote from: "Valkryst" ---Just did a quick compile to take a look around.

Everything seems to work fine, there were no issues or lag. It took me a while to figure out how to get into the menu to select whether I wanted to raise/lower terrain, paint on the terrain, etc... and after I found the menu it was no problem to edit with although I still can't figure out how to lower terrain.

Tested using Windows 8.1 x64.
--- End quote ---

Can't test it right now, but if i remember right, Shift or CTRL will always do the opposite of the normal function, e.g. instead of make the terrain higher, it will lower it.
--- End quote ---

You don't really point and click with the function, you simply press eithe Shift or CTRL to use the function. The mouse pointer is just to aim at the moment it seems. That said, you can customize your keybinds already!

Cromon:
Today we hade quite a few updates. To show some of the neater ones:

MCLV and MCSH are now displayed correctly. MCLV is additive lighting as you can see near the brazier inside the brush, MCSH is the predefined shadows for example near the trees.


M2 models are now properly positioned and animated all around the world.

All of the old UI and some new stuff like the log is now integrated into the docking ui

The appropriate flags get set in the wdt if you enable vertex shading.

aaand my personal favorite: The brush now features anti-aliasing and animation, see:
https://www.dropbox.com/s/kiohi23xt5ssn ... 4.mp4?dl=0

phantomx:
Loving the progress and innovation.

majorcyto:
Wow great job so far, was able to compile and use it without any issue. Was able to raise and lower terrain in a WoD map. Im guessing other than the shading feature, that there is not much else available just yet right? (Not to sound ungrateful, great progress so far!!) Just want to make sure im not missing anything, such as object selecting/placing/rotating i don't seem to see a way to do that just yet, or for instance creating a map from scratch and applying textures. :P

Keep up the great work, im happy that someone is working on a new editor its already so smooth!


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Edit - This vertex shading is fun! Also, im in absolute love that i can separate the sculpting tool into a floating dock that can float OUTSIDE its window. I have triple monitors.. and this is perfect. Im in love lol.

Edit 2 - Even editing at 2560x1440 Resolution works really smooth:!:  :!:

Edit 3 - Tunnels are weird lol, If something is supposed to be a tunnel the ground covers the entrance to the tunnel but the camera can fly through it and the tunnel is still there its just the terrain texture goes over the doorway. :O

Edit 4 - The "Assign Keyboard Shortcuts" button in the sculpting dock doesn't seem to do anything for me.


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Hope To See List |
---------------------/

Undo / Redo Options for the future
Better Terrain Texturing Options like actual Wow Edit (Cant they do 6 layers now i thought?)
A way to get back to the map select list without closing Neo completely and re-opening.
A way for it to remember my options? It doesnt seem to remember that i uncheck Invert Axis on the camera.  :o
Proper water support when editing/adding and doing so from within Neo. <3

-------------------

I mean there is more.. but from a technical stand point those are quality of life things i see being important. Aside from the obvious things like supporting the rest of the functions needed in actually viewing the map itself.

Kaev:

--- Quote from: "majorcyto" ---Edit - This vertex shading is fun! Also, im in absolute love that i can separate the sculpting tool into a floating dock that can float OUTSIDE its window. I have triple monitors.. and this is perfect. Im in love lol.

--- End quote ---
Yeah, our plans for the UI is, that you can move every window/tab/whatever to the place where you want and work from there. So you can work with multiple monitors. Afaik Steff even plans to make it usable for Tablets. And what team projects would love to see: Some sort for team functions like someone is editing a map and it gets locked for everyone else while he's doing it. (Sounds kinda like an SVN repository with lock function o: )

--- Quote from: "majorcyto" ---Edit 3 - Tunnels are weird lol, If something is supposed to be a tunnel the ground covers the entrance to the tunnel but the camera can fly through it and the tunnel is still there its just the terrain texture goes over the doorway. :O

--- End quote ---
Afaik holes aren't implemented yet, that's why you see the normal terrain texture. :P

--- Quote from: "majorcyto" ------------------------
Hope To See List |
---------------------/

Undo / Redo Options for the future
Better Terrain Texturing Options like actual Wow Edit (Cant they do 6 layers now i thought?)
A way to get back to the map select list without closing Neo completely and re-opening.
A way for it to remember my options? It doesnt seem to remember that i uncheck Invert Axis on the camera.  :o
Proper water support when editing/adding and doing so from within Neo. <3

--- End quote ---
Not sure if WoD maps can have 6 textures, but WotLk supports only 4. Atleast i never heard that before, thanks for the information!
Everything else you mentioned is already planned. :P

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