Forum > Noggit
[Bug] [Rev263] Extreme texture reflection
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schlumpf:
So everything you did here was just raising something, saving and nothing more?
Sina:
Yes, I raised it (well, changed size and pressure... should try it without)*, raised something, saved all. That's it.
Here for the opposite thing:
[spoiler:1lx49zr2][/spoiler:1lx49zr2]
*Tryed it without changing size, same bug.
(I'm so exited :D I needed three years to get noggit working. The only thing I'm usefull for is to recreate bugs xD )
But something new I saw: It's according to the little triangles, not to the bigger quarters (in which only 4 textures can be placed).
Jøk3r:
Look at these screens: Noggit 2D texturing: http://imageshack.us/photo/my-images/26 ... notig.jpg/ WoW ingame: http://imageshack.us/photo/my-images/54 ... 12958.jpg/ It seems that Noggit saves the shadows from 2D on the ADT's. I also found a way to "fix" the extreme texture reflection. Just open up you edited/buggy zone with an older version than Noggit3.263 and change the terrain a bit (flatten/blur). Save this and pack it in you custom patch.
Sina:
Jok3r, sorry to tell you that, but to just change a little bit with an older version and save it is the most easyest way to fix something and you don't think I forgot it?
Well, I did.
I could cry *head->wall*
I just changed the textures in the older version and were to stupid to change the terrain.
Well, look at these "beautifull" grass now *g*
[spoiler:1qcgvtu2][/spoiler:1qcgvtu2]
Tommy:
I confirm this (renewed) at a later date in time. It is when you edit any zones, add texture and delete objects and edit the land height/smoothness it will cause it to be white.
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