Forum > Noggit

[Bug] [Rev263] Extreme texture reflection

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schlumpf:
So everything you did here was just raising something, saving and nothing more?

Sina:
Yes, I raised it (well, changed size and pressure... should try it without)*, raised something, saved all. That's it.


Here for the opposite thing:

[spoiler:1lx49zr2][/spoiler:1lx49zr2]


*Tryed it without changing size, same bug.

(I'm so exited :D I needed three years to get noggit working. The only thing I'm usefull for is to recreate bugs xD )

But something new I saw: It's according to the little triangles, not to the bigger quarters (in which only 4 textures can be placed).

Jøk3r:
Look at these screens:
Noggit 2D texturing:
http://imageshack.us/photo/my-images/26 ... notig.jpg/
WoW ingame:
http://imageshack.us/photo/my-images/54 ... 12958.jpg/
It seems that Noggit saves the shadows from 2D on the ADT's.
 
I also found a way to "fix" the extreme texture reflection. Just open up you edited/buggy zone with an older version than Noggit3.263 and change the terrain a bit (flatten/blur). Save this and pack it in you custom patch.

Sina:
Jok3r, sorry to tell you that, but to just change a little bit with an older version and save it is the most easyest way to fix something and you don't think I forgot it?

Well, I did.

I could cry *head->wall*

I just changed the textures in the older version and were to stupid to change the terrain.


Well, look at these "beautifull" grass now *g*

[spoiler:1qcgvtu2][/spoiler:1qcgvtu2]

Tommy:
I confirm this (renewed) at a later date in time. It is when you edit any zones, add texture and delete objects and edit the land height/smoothness it will cause it to be white.

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