Forum > Noggit
[SOLVED] Lines around each square
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askion:
Hey guys.. Not sure if it's just me or if anyone else has this problem. but in noggit the lines arnt there. ingame they are around each Square i re-texture.
Screeenie.. http://imageshack.us/photo/my-images/69/unledmxx.png/
Thanks.
TheBuG:
Try saving without F7 (ADT/Chunk lines) on in Noggit, that caused issues in the past, don't know if it's the same, but it's worth a shot.
askion:
i don't use view line's. : /
schlumpf:
This might actually be related to the following lines:
--- Code: ---MapChunk.cpp: memcpy(amap[layer-1]+63*64,amap[layer-1]+62*64,64); MapChunk.cpp: for (int j=0; j<63; ++j) { MapChunk.cpp: memcpy(amap[layer-1]+63*64,amap[layer-1]+62*64,64); MapChunk.cpp: for(int j=0; j < 63 ; j++) MapChunk.cpp: for(int i=0; i < 63; ++i) MapChunk.cpp: static const float change = CHUNKSIZE / 62.0f; //! todo 64? 63? 62? Wtf? --- End code ---
I never really figured out, why there should be 63 at that place.
askion:
Ahhh, okay. so the next Rev should fix this problem?
Edit: Okay. so i was messing around and it seems you have to use the lines tool (F7) Then raise/lower the ground slightly then save :)
Run into another problem.. The adt's are crashing wow when i login.
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