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[SOLVED] Lines around each square

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askion:
Hey guys.. Not sure if it's just me or if anyone else has this problem. but in noggit the lines arnt there. ingame they are around each Square i re-texture.

Screeenie..
http://imageshack.us/photo/my-images/69/unledmxx.png/

Thanks.

TheBuG:
Try saving without F7 (ADT/Chunk lines) on in Noggit, that caused issues in the past, don't know if it's the same, but it's worth a shot.

askion:
i don't use view line's. : /

schlumpf:
This might actually be related to the following lines:

--- Code: ---MapChunk.cpp:            memcpy(amap[layer-1]+63*64,amap[layer-1]+62*64,64);
MapChunk.cpp:            for (int j=0; j<63; ++j) {
MapChunk.cpp:            memcpy(amap[layer-1]+63*64,amap[layer-1]+62*64,64);
MapChunk.cpp:    for(int j=0; j < 63 ; j++)
MapChunk.cpp:      for(int i=0; i < 63; ++i)
MapChunk.cpp:      static const float change = CHUNKSIZE / 62.0f; //! todo 64? 63? 62? Wtf?
--- End code ---

I never really figured out, why there should be 63 at that place.

askion:
Ahhh, okay. so the next Rev should fix this problem?

Edit: Okay. so i was messing around and it seems you have to use the lines tool (F7)
Then raise/lower the ground slightly then save :)

Run into another problem.. The adt's are crashing wow when i login.

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