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[QUESTION/BUG] Why does noggit 1.3 create duplicate objects?

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Skarn:
Thank you for such a feedback. There is a bug in SDL 1.4 v3.0.22 that makes some models randomly removed sometimes. So, better use something else for spawning and that version for cleanup and water editing. I think 3.0.15 is more stable in terms of model spawning but I am not sure.

Lurivar:

--- Quote from: "Skarn" ---Thank you for such a feedback. There is a bug in SDL 1.4 v3.0.22 that makes some models randomly removed sometimes. So, better use something else for spawning and that version for cleanup and water editing. I think 3.0.15 is more stable in terms of model spawning but I am not sure.
--- End quote ---


Roger that cap'n, althought I'll still use All Water for my water as I have to convert my maps to Cataclysm and / or WOD, and Mjollna's converter doesn't seem to like Noggit's water. (Tho I haven't tried with the 3.022 water, I should try it sometime, see if it still doesn't work).

Skarn:
Noggit water is similar to the original one while AllWater's one is at the end of the file.

Lurivar:

--- Quote from: "Skarn" ---Noggit water is similar to the original one while AllWater's one is at the end of the file.
--- End quote ---

I've just tried, and it still doesnt work. But I think Mjollna said it was the converter that was at fault anyway.
Otherwise it works perfectly, it'd just be nice to be able to choose water level / opacity for each red square instead of only one / adt (like in All Water).

Keep up the good work.

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