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[SOLVED] [QUESTION] About: 0x007B31F8 read 0x00000010
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iamralph:
--- Quote from: "Amaroth" ---Can you explain? Because if you really used the lowest pressure and the lowest opacity settings for painting textures for filling chunk maximum, they should not be visible at all. You say that there appear textures you didn't use - thats even more strange, if you haven't edited tilesets before. --- End quote ---
Sure; In noggit it looks like this:
in game it looks like this, and frequently crashes in some areas that seem to have nothing in common::
iamralph:
Update: I fixed it, first every single little spot needed the 4 textures, which was explained but I thought it was adt not every single tiny grid, that was causing the crashes, and specular lighting was causing the green stuff.
Thanks though whoever updated my images.
Next issue doodads :P (Though I'll give it a couple days to figure it myself before I bug people, I'm sure the answer is looking at me)
Amaroth:
Textures which get grean ingame miss _s texture in game data. If you have ever looked into images in Tileset/.. folders, you know that nearly every texture has 2 versions. Its always something like Stwbushy01.blp and Stwbushy01_s.blp. Those _s textures are used for showing reflections of daylight on ground. Some textures don't have those _s versions - and thus they are green ingame. You need to use another texture or to create specular map of texture you want to use. Check this topic for more info: viewtopic.php?f=22&t=8965
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