Forum > Noggit
Just a question (Noggit fucking object render distance)
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XodusArt2:
Noggit seems to be fucking up object render distance on particular ADTs... I have to walk literally 5 paces away and then they vanish.. No matter what settings I change in game / with my emulator, it remains the same, and if you're gonna suggest the add distance to M2 tool, the objects work perfectly on another map. I just ran a test, I placed my root ADT for a garrison map, and its textures and object adt parts into my project directory and ran noggit on the map, I replaced a building with a different building, saved, exited noggit, and placed those adts into my patch. I was able to recreate the stupid distance bug. Idk what it is, what causes it, but its very annoying when one is trying to create an enviroment to roleplay in.
Skarn:
I don't have this problem. Most likely its caused by the game render distance value. Check if it differs with WMT.
XodusArt2:
WMT just enhances certain things, I'm certain after trying it in WMT, that it is to do with Noggit messing up some distance values for the doodads spawned on my ADT.
XodusArt2:
I still have no idea what is causing this, let me explain a few things I didn't in the first / main post.
I'm using Philly's ADT converter for Draenor garrison maps. A lot of objects aren't converted properly, so they show up in game as cubes. A lot of textures are missing so the objects show up green.. If this factors in with my issue at all, I'll try to get everything converted.
Philly's converter only converted the ADT root file, so the files with _obj1, _tex01, etc weren't in the finished folder while the root ADT was. This particular map has three WDT files.. I'm not sure how to convert them since none of them have the DA or w/e it was on line two, that I'm supposed to convert to a 4E.
Ingame, the issue is simple as this. I walk about 3 paces away from an object in the garrison, it vanishes, if I zoom my camera out to that distance, and I'm still standing right infront of the m2, it vanishes.. I've checked all ingame settings, and made sure this wasn't my error.
I checked my server's config and made sure that the draw distance for continents, instances, and battlegrounds was 533.
This occured immediately after working with noggit. I have no fucking clue what is causing this, maybe you do.
Skarn:
As far as I know, there is no chunk responsible for model render distance in the ADT structure. How can Noggit influence render distance if it is not stored in the files it works with? Your problem is most likely caused by some DBC or serverside stuff, or maybe it is just you unsatisfied with the way how 3.3.5a renders models. The render distance is relatively lower in wotlk comparing to cata and the following expansions.
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