Forum > Modelling and Animation

Helm problem

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Rangorn:
Cloning spell isn't a good idea, there are a lot of dependencies with other dbc, missing one can fucked up your spell, try to find a useless spell and add attributes to him (a spell with an icon when you cast it but with no special effects)

For titles, there is a limit in the client, you can expand it a little server side :
For trinitycore (6.x version i think cata/mop is the same path) : /src/server/game/Entities/Player/Player.h

Search for line :
#define KNOWN_TITLES_SIZE   4
#define MAX_TITLE_INDEX     (KNOWN_TITLES_SIZE * 64)        // 4 uint64 fields

Ur KNOWN_TITLES_SIZE is probably set to 4 or maybe 3, put it to 5.

ramm:
Now the spells work but i have a very big problem ...

In the past, I added the new races, modifying creaturedisplayinfo.dbc, creaturedisplayinfoextra.dbc and creaturemodeldisplayinfo. Now i Have a problem, I used to clone skins like 20369 or 20370, (Skins that you can equip). But now It has changed.

For example , versión 4.3.4 and before, if you are an human and you use skin 20369, you morph in a equipable blood elf. If you change the human hair, face or colour hair, the blood elf also changes (our players use wowmodelviewer to take the numbers , and use in the same order).

But know (5.4.8)  if you use these morphs (or clone them), the character morph in a only model that you can't change and it is definied by de numbers in creaturedisplayinfoextra.dbc

The only solution that i know is add thousands of rows in char sections, and combine con white models (49,50...).

Anybody have the same problem and have and solution? or it's imposible?

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