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Varian Wrynn's model with a different head

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Смердокрыл:
Hey!
I know its not good to be a leecher, and Im usually not, but when it comes to modelling my arms suddenly grow out of my ass :(
I need Varian Wrynn's model with a head like this:
[attachment=0:3ffd97ij]lothar.jpg[/attachment:3ffd97ij]

Thanks in advance!

Ascathos:
Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.

Смердокрыл:

--- Quote from: "Ascathos" ---Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.
--- End quote ---
Its a cool way with a much more useful result, but how can I do that?

Alastor:
Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same

Смердокрыл:

--- Quote from: "Alastor" ---Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same
--- End quote ---

Problem is: I can't work in blender. For some reason, whenever I change an m2 model into m2i and then import it in blender, it is always without any bones. Just vertices. And if I do change some vertices, I can't export the m2i. Meaning that I press "export" and literally NOTHING happens.

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