Forum > Modelling and Animation
Varian Wrynn's model with a different head
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Смердокрыл:
Hey! I know its not good to be a leecher, and Im usually not, but when it comes to modelling my arms suddenly grow out of my ass :( I need Varian Wrynn's model with a head like this: [attachment=0:3ffd97ij]lothar.jpg[/attachment:3ffd97ij]
Thanks in advance!
Ascathos:
Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.
Смердокрыл:
--- Quote from: "Ascathos" ---Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model. --- End quote --- Its a cool way with a much more useful result, but how can I do that?
Alastor:
Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same
Смердокрыл:
--- Quote from: "Alastor" ---Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same --- End quote ---
Problem is: I can't work in blender. For some reason, whenever I change an m2 model into m2i and then import it in blender, it is always without any bones. Just vertices. And if I do change some vertices, I can't export the m2i. Meaning that I press "export" and literally NOTHING happens.
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