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[QUESTION] Corrupt Adt
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matija167:
Hello.
I have problems with the corrupt ADT and have no idea how to fix it.
I have remade the whole ADT twice and it still keeps crashing.
Any help with it is appreciated.
Here is the ADT file: http://www.mediafire.com/?28sism52z3nd08c
This is the errot i get:
Mjollna:
I've played a little bit with your adt...
Just one thing : when you include some custom model, we have now way to load the adt easily (which is a better guarantee to get help) without getting an error if you don't provide all the models with it. I had to replace all the missing models by a dummy model with same name/path, which took some time.
Ok So I've encountered two problems on the adt.
1. You've had the same problem Keta had on one of his project : when there's only one texture on some chunks, I still have no idea why, but adt crashes. By adding a very light spot of any other texture in every chunk of your adt and it loads.
I'll try to investigate why there's that error.
2. I have a problem with loading the adt with the custom objects you've added (Kul Tiras and transport wmos), but it's probably me making some random path error.
So here are two files : - The map with objects and texture spots added. - The map without objects and texture spots added.
http://www.mediafire.com/?ja8k6sy2gw4gm1v
Tell me if it works :)
matija167:
im utterly sorry for a reply this late. i have been absent from modcraft and wow in general lately.
this is an "old" project from the times of CoA, i have scrapped it in the meantime as CoA died. i have aditionally tested it now and it is working, thank you for your time. :D
Mjollna:
You're welcome, thanks for your reply :)
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