Forum > Level Design
[BUG] NPCs Fall Through Buildings
<< < (3/3)
Valkryst:
--- Quote from: "Steff" ---Did you save your work once with noggit 1.3?
Earlyer versions dont generate the needed data right. Backupnyour files before! --- End quote ---
From what I know, no. The person doing all of our worldbuilding has been using a mix of Noggit 1.2 and Noggit 1.3 for worldbuilding and he has been mostly using Noggit 1.2.
Would the data be generated correctly if he loaded everything into Noggit 1.3, saved it there, and then packed it all into an MPQ or would this require an entire restart of the worldbuilding with Noggit 1.3 only?
Kiun:
Ok, this is what I did: 1. Edited the code of: src tools map_extractor System.cpp src tools vmap4_extractor vmapexport.cpp src tools mesh_extractor MPQManager.cpp
System.cpp
vmapexport.cpp
MPQManager.cpp
2. Compile the tools
3. Run custom mapextractor.exe, then custom vmaps4.exe in WoW directory (you need custom Map.dbc and adt files in your patch) (Check if detected the custom patch)
4. Move generated files to core folder and use mmaps_generator.exe (the only tool we didn't edit code because get information from the previously data extracted with custom mapextractor.exe, vmap4extractor.exe and vmap4assembler.exe)
Now npcs shouldn't fall through buildings and won't be able to cast through walls.
IMPORTANT NOTES: -Make sure mmap.enablePathFinding is ON (file: 'worldserver.conf' at your Core folder) -If in step 3 the tool can't detect your maps make sure everything is written correctly and that there is no other Map.dbc overwriting yours custom. I suggest to either edit the code to make only detect your custom patch or to create another Data folder with your custom patch and the minium MPQs required to make tools working.
Hope this helps you!
Valkryst:
Thanks for the detailed instructions Kiun! It took a few hours, but I got through it all and tested the results. Sadly, it didn't work. Steff did mention that the map needs to be saved in Noggit 1.3, so that must be the last issue to resolve before this whole process works. I'll give it another shot when I get the new worldedited patch and see how that goes.
Thanks again.
Valkryst:
Better months later than never, but my friend finally finished building the zone and saved it using Noggit3 (or so he says).
I've regenerated the mmaps, vmaps, etc... but the original problem persists. The NPCs still fall through the buildings when walking on certain areas in one case and all areas in another.
Does anyone have any other ideas for me to try?
Navigation
[0] Message Index
[*] Previous page
|