Forum > Level Design

[BUG] NPCs Fall Through Buildings

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Valkryst:

--- Quote from: "Kiun" ---I think I still have extractors that read custom mpq called 'Patch-M' somewhere but I think it would be more useful teach you how to do for your customs mpq.

I hope you use custom build of TrinityCore otherwhise I can't help you.
--- End quote ---

By custom build do you mean compiling from the official Trinity project on github? If so then the answer is yes, I do compile the core myself.

If you don't mind showing me how to do it I'd be willing to learn and possibly write a guide on how to do it if I learn the process well-enough.

schlumpf:
https://github.com/TrinityCore/TrinityC ... em.cpp#L94

Valkryst:

--- Quote from: "schlumpf" ---https://github.com/TrinityCore/TrinityCore/blob/master/src/tools/map_extractor/System.cpp#L94
--- End quote ---

Ah, so I just need to add the names of the patches we're using then recompile and run the extractor? Got it. Thanks.

Valkryst:
After going over the code I found that the two patches we us, patch-4.mpq & patch-5.mpq, were already included in the list. Because the NPCs were still falling through the ground I concluded that the two patches weren't being included in the mmaps generation because their extensions were .mpq instead of .MPQ. After changing the extenstions on both patch-4 and patch-5 to .MPQ from .mpq, compiling the latest tools, running the mmaps generator again, and then testing them on my server I still find that the two NPCs are still falling through the buildings.

Is there anything else to check out or try?

Steff:
Did you save your work once with noggit 1.3?

Earlyer versions dont generate the needed data right.
Backupnyour files before!

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