Forum > Level Design
[BUG] NPCs Fall Through Buildings
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Valkryst:
--- Quote from: "Kiun" ---I think I still have extractors that read custom mpq called 'Patch-M' somewhere but I think it would be more useful teach you how to do for your customs mpq.
I hope you use custom build of TrinityCore otherwhise I can't help you. --- End quote ---
By custom build do you mean compiling from the official Trinity project on github? If so then the answer is yes, I do compile the core myself.
If you don't mind showing me how to do it I'd be willing to learn and possibly write a guide on how to do it if I learn the process well-enough.
schlumpf:
https://github.com/TrinityCore/TrinityC ... em.cpp#L94
Valkryst:
--- Quote from: "schlumpf" ---https://github.com/TrinityCore/TrinityCore/blob/master/src/tools/map_extractor/System.cpp#L94 --- End quote ---
Ah, so I just need to add the names of the patches we're using then recompile and run the extractor? Got it. Thanks.
Valkryst:
After going over the code I found that the two patches we us, patch-4.mpq & patch-5.mpq, were already included in the list. Because the NPCs were still falling through the ground I concluded that the two patches weren't being included in the mmaps generation because their extensions were .mpq instead of .MPQ. After changing the extenstions on both patch-4 and patch-5 to .MPQ from .mpq, compiling the latest tools, running the mmaps generator again, and then testing them on my server I still find that the two NPCs are still falling through the buildings.
Is there anything else to check out or try?
Steff:
Did you save your work once with noggit 1.3?
Earlyer versions dont generate the needed data right. Backupnyour files before!
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