Forum > Miscellaneous
Transmogrification is possible on 3.3.5?
<< < (6/8) > >>
stoneharry:
If you want to go through the whole creating new items for it route, it is quite easy.
You would just check to see if those values already exist - if not then insert a new record and add it to the player.
You can insert new ID's into a new table for logging purposes, and have a algorithm that runs every few days that deletes all records that do not exist in the character database.
These would be very simple to implement. It's just trying to comprehend the amount of conditions and fields that need to be handled.
Furthermore, you can override the players cache by directly sending the item data to them which replaces their cached data.
Implement a simple interface via a custom addon. If you want client <-> server interaction, send messages to a player that does not exist -> have the error message not display -> have the server handle messages received to that player and react depending on it and the conditions (to prevent exploiting).
It really does seem very simple to me.
Elinora:
--- Quote from: "stoneharry" ---If you want to go through the whole creating new items for it route, it is quite easy.
You would just check to see if those values already exist - if not then insert a new record and add it to the player.
You can insert new ID's into a new table for logging purposes, and have a algorithm that runs every few days that deletes all records that do not exist in the character database.
These would be very simple to implement. It's just trying to comprehend the amount of conditions and fields that need to be handled.
Furthermore, you can override the players cache by directly sending the item data to them which replaces their cached data.
Implement a simple interface via a custom addon. If you want client <-> server interaction, send messages to a player that does not exist -> have the error message not display -> have the server handle messages received to that player and react depending on it and the conditions (to prevent exploiting).
It really does seem very simple to me. --- End quote ---
i'll go mind my world building.. * feeling retarded *
schlumpf:
The actual problem is that for good items, more than the server side data is needed, i.e. some DBCs, which you can't update dynamically. Of course it is possible to create a new virtual item (no database entries needed at all) and push it.
stoneharry:
--- Quote from: "schlumpf" ---The actual problem is that for good items, more than the server side data is needed, i.e. some DBCs, which you can't update dynamically. Of course it is possible to create a new virtual item (no database entries needed at all) and push it. --- End quote ---
You can use a addon though to add the icon to those items and equip them when right clicked though, no? At least, I've seen something done similar to that in the past.
schlumpf:
You can also just use a modified client which can change the displayed items via lua which is executed by your addon upon serverside request.
So we are talking complete hack now?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|