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[QUESTION] Spell DBC editing
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Crumpet:
--- Quote from: "Morfium" ---Sorry, tried figuring it out. But the only thing I found is that the SkillLine.dbc controls the groups, but not where it is linked with actual spells. :/ --- End quote ---
Endless thanks! I've found the solution! SkillLine.dbc defines the categories SkillLineAbilities.dbc defines what spells go into which category!
Thank you!
Hanfer:
--- Quote from: "Steff" ---Thats a strange opinion. I want to do everything new, so I also need to do this. The point is that this stuff is moslty not or only done in parts in the past. So you will not find much people to help you. You have to try and try till it works. I also have some points where I stuck and spend houres to get them to work. --- End quote ---
totaly offtopic: Gratz this was your 2000th post :D
Morfium:
Oh, cool I didn't see that. X-x Glad I helped you. And gratz to the 2000th post. ;P
Norimar:
--- Quote from: "Hanfer" --- --- Quote from: "Steff" ---Thats a strange opinion. I want to do everything new, so I also need to do this. The point is that this stuff is moslty not or only done in parts in the past. So you will not find much people to help you. You have to try and try till it works. I also have some points where I stuck and spend houres to get them to work. --- End quote ---
totaly offtopic: Gratz this was your 2000th post :D --- End quote ---
Trollface and gz, too :) But at the end, I'm interested what things are changeable just with DBC's... Some spells are scriptet, or? Maybe all is done in the SpellX dbc's... hmm.
Steff:
If the Emulator whould work exactly the same as the original Blizzard server everything works with DBCs. If something dont work with an emulator you have to fix the missing feature with a script. I once created portals full in arcemu only with DBC. You dont need any line of script for this. Havend tried it in Trinity till now:)
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