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[QUESTION] Adding Furbolg race-animation

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Moridhin:
Ok well my question is not really simple one.I know some things i need to do to make new race,in my case furbolgs.I am planing on swaping them with tuskarr in .dbc files,i am working on skins and faces,so i don't know what exactly should i do when with animations(.anim files)how am i adding them to furbolgs,should i just use animations from some race and rename it,or something else ?And how am i adding a .skin file to my race?
Yea i know its a lot "how",but any help wold be greatly appreciated. :)

Zim4ik:
you should create animations in mdlvis, and then port em trough mdxl to m2 converter

Moridhin:
Ok thanks,any idea on that .skin file thing?

schlumpf:

--- Quote from: "Moridhin" ---Ok thanks,any idea on that .skin file thing?
--- End quote ---
I think you have a general misunderstanding about what those files are. Furbolgs already have a .skin file, as they wouldn't load otherwise. Therefore, just use that one.

Adding different "skins" as in textures for user choice, is a completely different thing and tied to ChrSections.dbc.

Moridhin:
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Found it ;) ,model,skin,anime everything!
All is good!

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