Forum > Miscellaneous

[QUESTION] SpellVisualKit.dbc Channel Visual Floats

<< < (3/3)

Vortalex:
Bump. Still need help.

Amaroth:
You may want to check how channel spells work. Most of them don't really do anything and also don't have visual effect at all (they have just animation and effects around hands and thats pretty much all). What most of channel spells do is triggering another spell which already does have even missile animations and such things. If you didn't forget this, then my apologies, I can't help you any further anyway.

Vortalex:
Bumping this old ass thread because the problem was never solved.

Use this as reference: https://wowdev.wiki/DB/SpellVisualKit
In SpellVisualKit.dbc, traditionally we've thought that the value in Column 22 was simply a colormask in decimal form. But that is not entirely true. It is a colormask ONLY if the value of Column 18 is greater than 0. If the value of Column 18 is exactly 0, then Column 22 no longer refers to a color, but rather is a reference to some type of model or mesh or something, located in some unknown table. This is how many spells work, like Drain Soul, Drain Life, Chain Heal, Chain Lightning, and so forth. All of those spells have something in common, which is that they don't shoot a missile, but rather instantly project a beam toward the target.

EDIT:
It's SpellChainEffects.dbc but all the tables are blank. I only know this is the correct dbc by checking the strings. As of right now the only way I know to mod the color of the spell is to change an existing texture to match the color you want. Currently no way to simply add new textures to the dbc.

Navigation

[0] Message Index

[*] Previous page

Go to full version