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[QUESTION] SpellVisualKit.dbc Channel Visual Floats
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Vortalex:
--- Quote from: "Makpptfox" ---The content of the row is just the color HEX converted in decimals. --- End quote ---
That actually is very helpful for something else that I needed, but not exactly what I was looking for lol. I don't think anyone has messed with channeling spells to know what I'm talking about Really do appreciate the effort though.
Makpptfox:
I don't understand what is your problem in this case. Did you want to me to create an custom channel spell in steps to see if I'm stuck too ?
Or are you just looking for how changing the particles color of the visual itself..? Really sorry. First time for me to not understand someone like this.
Vortalex:
http://imgur.com/gV2G88t
schlumpf:
Just as a sweet reminder: if anyone figures out stuff about those DBCs, please update the wiki. If you don't have an account to update the wiki, PM/mail me and receive permission within less than a day. Please help others. Thanks.
Vortalex:
Some stuff I've figured out: • If Column18 > 0, then Column22 is the decimal colormask. • If Column18 = 0, then Column22 refers to some kind of model located in some other tables somewhere.
I don't know where those other tables are. I've searched and searched, but no success yet.
• If Column18 = 0, and Column22 = 723, then the spell channel effect will look like Drain Soul. • If Column18 = 0, and Column22 = 743, then the spell channel effect will look like Chain Lightning.
I found a lot of examples of this throughout the SpellVisualKit.dbc but still can't figure out what tables the values are referring to.
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