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[HELP] Custom talent tree
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nicepants:
Hello, I'm trying to make a new talent tree for all classes but when I open the talent panel, everything is all bunched together, even the tabs that I didn't edit. The glyph tab also seems to be missing now.
The tree I added is supposed to be for all classes (haven't added any skills yet, just trying to get the tab to work first)
Here is what i changed:
In SharedDefines.h: under enum SkillType I added SKILL_ARMOR = 800
then I changed: #define MAX_SKILL_TYPE 789 to #define MAX_SKILL_TYPE 801
and in DBC files:
SkillLine.dbc: 800,7,0x0,"Armor",,,,,,,,,,,,,,,,0xFF01FE,"",,,,,,,,,,,,,,,,0xFF01FC,4541,"",,,,,,,,,,,,,,,,0xFF01EC,0, I copied the warriors arms skill and changed it
SkillRaceClassInfo.dbc: 1002,800,-1,1,0x5FF,0x0,0,0x0, All classes "0x5FF"
TalentTab.dbc: 401,"Armor",,,,,,,,,,,,,,,,0xFF01FE,4541,2097151,1535,0x0,3,"ClassArmor", I have all races and custom races able to use this "2097151" and all classes "1535" then the "3" is the 4th talent tab
and in the lua TalentFrameBase.lua I changed: MAX_TALENT_TABS = 3; to MAX_TALENT_TABS = 4;
I also tried changing the rest to higher numbers:
MAX_TALENT_GROUPS = 2; MAX_TALENT_TABS = 4; MAX_NUM_TALENT_TIERS = 15; NUM_TALENT_COLUMNS = 4; MAX_NUM_TALENTS = 40; PLAYER_TALENTS_PER_TIER = 5; PET_TALENTS_PER_TIER = 3;
If anyone can help it would be appreciated, thanks.
3.3.5:12340 TrinityCore
noc:
In Blizzard_TalentUI.lua :
Change --- Code: --- GLYPH_TALENT_TAB = 4; --- End code --- to --- Code: ---GLYPH_TALENT_TAB = 5; --- End code --- For ->local specs add --- Code: --- ["spec4"] = { name = TALENT_SPEC_SECONDARY, talentGroup = 2, unit = "player", pet = false, tooltip = TALENT_SPEC_SECONDARY, portraitUnit = "player", defaultSpecTexture = "Interface\Icons\Ability_Marksmanship", hasGlyphs = false, glyphName = TALENT_SPEC_SECONDARY_GLYPH, } --- End code --- For ->local talentSpecInfoCache add --- Code: --- ["spec4"] = { } --- End code --- Change in Blizzard_TalentUI.xml too.
nicepants:
I changed and added what you said but it seems to be worse now, the tabs are gone
The "spec4" parts look like its for the dual specializations so I dont know if that has anything to do with it
Also added this in Blizzard_TalentUI.xml, I dont know what you meant by change in there too
<Button name="PlayerTalentFrameTab6" inherits="TalentTabTemplate" id="6"> <Anchors> <Anchor point="LEFT" relativeTo="PlayerTalentFrameTab5" relativePoint="RIGHT"> <Offset> <AbsDimension x="-15" y="0"/> </Offset> </Anchor> </Anchors> </Button>
Here are the lua and xml files from when I first changed things if anyone wants to take a look at them
http://pastebin.com/WaY3n7vy - TalentFrameBase.lua http://pastebin.com/C5BFUCMZ - Blizzard_TalentUI.lua http://pastebin.com/u0VBL3E7 - Blizzard_TalentUI.xml
(The first picture I had an addon that skins frames so thats why it looks a bit weird, I took it off now)
coronelo:
I hope Arrive time . Up Where I was , to customize the talent trees simply change talent.dbc dbc tables tablatalent.dbc at least I worked me correctly. try restarting everything and put the changes only in these dbc not touch the core nor the lua & xml .
sorry for my English .
soublast1337:
Has anyone found the issue for this? I would much like to know as well!
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