Forum > Serverside Modding

[HELP] Player Housing

(1/3) > >>

hinur:
Hey modders,

Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(

Help would be much appreciated :)

Valkryst:

--- Quote from: "hinur" ---Hey modders,

Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(

Help would be much appreciated :)
--- End quote ---

Welp, you're going to want to start by dropping ArcEmu and switching to TrinityCore.

Next, you could look into spawning the houses on an instanced map and working on a system that takes advantage of instances that never expire. You could also try out a more basic system by which a player would purchase a key to a door of a pre-decorated house.

There are many ways to go about setting up a system like this, you just need to think it through with someone who knows what they're doing.

Kaev:

--- Quote from: "Valkryst" ---
--- Quote from: "hinur" ---Hey modders,

Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(

Help would be much appreciated :)
--- End quote ---

Welp, you're going to want to start by dropping ArcEmu and switching to TrinityCore.

Next, you could look into spawning the houses on an instanced map and working on a system that takes advantage of instances that never expire. You could also try out a more basic system by which a player would purchase a key to a door of a pre-decorated house.

There are many ways to go about setting up a system like this, you just need to think it through with someone who knows what they're doing.
--- End quote ---

He could also use phasing. :P

As Valkryst said, i would also switch to TrinityCore, but in the end it's your choice.
And before you start to develope player housing: Learn C++ - There's no way around it (except buying it from some1 else).

Nupper:
Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line...

Valkryst:

--- Quote from: "Nupper" ---Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line...
--- End quote ---

The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem.

Navigation

[0] Message Index

[#] Next page

Go to full version