Forum > Serverside Modding
[HELP] Player Housing
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hinur:
Hey modders,
Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(
Help would be much appreciated :)
Valkryst:
--- Quote from: "hinur" ---Hey modders,
Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(
Help would be much appreciated :) --- End quote ---
Welp, you're going to want to start by dropping ArcEmu and switching to TrinityCore.
Next, you could look into spawning the houses on an instanced map and working on a system that takes advantage of instances that never expire. You could also try out a more basic system by which a player would purchase a key to a door of a pre-decorated house.
There are many ways to go about setting up a system like this, you just need to think it through with someone who knows what they're doing.
Kaev:
--- Quote from: "Valkryst" --- --- Quote from: "hinur" ---Hey modders,
Wondering what i would need to do to get player housing working on my arcemu server, the idea is that you buy a house from a sign in my custom city, then if you have bought it you can teleport to that house. What I was thinking is that I would need to add a table like Playerhousing_housing into the database so that if anyone else buys the same plot it will say that you need to wait until he sells the plot first. But I have no idea on how you would do such a thing :(
Help would be much appreciated :) --- End quote ---
Welp, you're going to want to start by dropping ArcEmu and switching to TrinityCore.
Next, you could look into spawning the houses on an instanced map and working on a system that takes advantage of instances that never expire. You could also try out a more basic system by which a player would purchase a key to a door of a pre-decorated house.
There are many ways to go about setting up a system like this, you just need to think it through with someone who knows what they're doing. --- End quote ---
He could also use phasing. :P
As Valkryst said, i would also switch to TrinityCore, but in the end it's your choice. And before you start to develope player housing: Learn C++ - There's no way around it (except buying it from some1 else).
Nupper:
Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line...
Valkryst:
--- Quote from: "Nupper" ---Don't listen to them Ascemu is the successor of Arcemu and they are very helpful. the amount of times i have been told to go to trinitycore....why ascemu has fixed many issues that Arcemu never did...i even consider it on par with trinitycores 3.3.5a line... --- End quote ---
The main reason to use TrinityCore over the others is for the amount of core-mods (see Rochet2's github.io site) and that the majority use TrinityCore, so support will be a bit easier to find if he runs into a problem.
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