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Noggit Rev 120

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schlumpf:

--- Quote from: "gorq" ---i dont know it 100% (im still using old bekets noggit) but i have looked at some adt's modified with this new rev and there are 4000 copies of some doodads. File is a lot bigger and i had to send this copies to z= -5000 to make wow not load them. They cause low fps rate.

I don't know if this problem is caused by noggit but i wanted to report it.thanks ;)
--- End quote ---

Its the way, Beket implemented "deleting" models. He moves them down to -5000 and ignores the rest. Noggit in the current versions actually deletes them.


--- Quote from: "Skullbot" ---It seems that Noggit is still alive ? =)
I hope I'll could help and bugtrack like I did before on older rev (mainly on MMOwned) ^^
So I've joined the Beta Test group in order to do this.

One question :
The last rev I got is r109 (a little bit modified by myself ^^), is this rev completely outdated or is the core still written the same way ?
Because it'll need more time for me to help if I have to learn the new app structure :p

Anyway, thanks for your work, again =)
--- End quote ---

There have been more than 70 commits since that version. So you may say, things are a bit different now.
Also: What did you modify by yourself?

Skullbot:

--- Quote from: "schlumpf" ---There have been more than 70 commits since that version. So you may say, things are a bit different now.
Also: What did you modify by yourself?
--- End quote ---

Nothing important xD

I've just tried to fix water saving by replacing MH2O with the old MCLQ (with seems to be saved correctly), but failed ^^'
Also took a look to the TreeView, and added a filter to display only M2 and WMO.
Removed a GlueScreen which crash for me (can't remember which one).
I was willing to fix 3D View bugs but I still don't know GL enough ^^.
Errr ... I think that's all ^^

As you can see, nothing important, I was still C++ beginner at this time :p

Edit : I think making Noggit usable under 4.0.1 and further is good, but a backward compatibility with 3.3.X could be great, or at least a 3.3.X version of Noggit, cause many projects still run under those clients (Yes, mine too >_<). But you said it, it'll will nedd more work, probably because of many  file format updates.

Kremler:

--- Quote from: "Tigurius" ---http://www.file-upload.net/download-2939755/MinSizeRel.7z.html
--- End quote ---

This noggit have error on the SDL.dll

whartley:
Google sdl.dll you can download it!

http://www.libsdl.org/download-1.2.php

Get the runtime libs

Khira:

--- Quote from: "Tigurius" ---http://www.file-upload.net/download-2939755/MinSizeRel.7z.html
--- End quote ---
Thanks!
Can we report bugs ? And for the rev, we precise only "rev 120" ?

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