Forum > Noggit
Noggit Rev 120
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schlumpf:
--- Quote from: "gorq" ---i dont know it 100% (im still using old bekets noggit) but i have looked at some adt's modified with this new rev and there are 4000 copies of some doodads. File is a lot bigger and i had to send this copies to z= -5000 to make wow not load them. They cause low fps rate.
I don't know if this problem is caused by noggit but i wanted to report it.thanks ;) --- End quote ---
Its the way, Beket implemented "deleting" models. He moves them down to -5000 and ignores the rest. Noggit in the current versions actually deletes them.
--- Quote from: "Skullbot" ---It seems that Noggit is still alive ? =) I hope I'll could help and bugtrack like I did before on older rev (mainly on MMOwned) ^^ So I've joined the Beta Test group in order to do this.
One question : The last rev I got is r109 (a little bit modified by myself ^^), is this rev completely outdated or is the core still written the same way ? Because it'll need more time for me to help if I have to learn the new app structure :p
Anyway, thanks for your work, again =) --- End quote ---
There have been more than 70 commits since that version. So you may say, things are a bit different now. Also: What did you modify by yourself?
Skullbot:
--- Quote from: "schlumpf" ---There have been more than 70 commits since that version. So you may say, things are a bit different now. Also: What did you modify by yourself? --- End quote ---
Nothing important xD
I've just tried to fix water saving by replacing MH2O with the old MCLQ (with seems to be saved correctly), but failed ^^' Also took a look to the TreeView, and added a filter to display only M2 and WMO. Removed a GlueScreen which crash for me (can't remember which one). I was willing to fix 3D View bugs but I still don't know GL enough ^^. Errr ... I think that's all ^^
As you can see, nothing important, I was still C++ beginner at this time :p
Edit : I think making Noggit usable under 4.0.1 and further is good, but a backward compatibility with 3.3.X could be great, or at least a 3.3.X version of Noggit, cause many projects still run under those clients (Yes, mine too >_<). But you said it, it'll will nedd more work, probably because of many file format updates.
Kremler:
--- Quote from: "Tigurius" ---http://www.file-upload.net/download-2939755/MinSizeRel.7z.html --- End quote ---
This noggit have error on the SDL.dll
whartley:
Google sdl.dll you can download it!
http://www.libsdl.org/download-1.2.php
Get the runtime libs
Khira:
--- Quote from: "Tigurius" ---http://www.file-upload.net/download-2939755/MinSizeRel.7z.html --- End quote --- Thanks! Can we report bugs ? And for the rev, we precise only "rev 120" ?
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