Forum > Noggit
[SOLVED] Noggit is now freezing on my new computer
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Steff:
Could be the Problem. But noggit works fine on integrated grafix if they Support the needed opneGL Version.
1220 - (Video.cpp:202): [Debug] GL: Version: 4.3.0 - Build 10.18.15.4256
As this do.
I think this could be the Problem.
27403 - (ModelManager.cpp:44): [Error] Exception Unknown exception while loading worldkalimdordiremaulpassivedoodadsanimalheadstatuesdiremaulstonedeerstatue.m2
Clear out all adts from your Project Folder and try to load again. If this works it is a bug in one of the files. Add them in small sets till noggit crash again..
Amaroth:
Steff, I had exactly the same problems as he is describing. Lags, problems with selecting models (no were selected/completely another were) and so on. Changing used GPU was all I needed to do with that. And I also remember at least 3 guys who had similiar probles and setting game card to be used by noggit solved them, too.
It seems that OpenGL is either not supported by those Intel HD cards, or, more likely, there is some another reason why noggit can't run properly on them. Like I said, this guy would be at elast the 4th who can't run noggit on Intel HDs in new computers from last lets say about 1-2 years.
Steff:
as i said. it could be the problem. but i habe the same intel cpu in my work pc and noggit runs fine... not bery fast but ;)
ao please first try to activate other cpu if you have 2. then try to remove adts.
Amaroth:
There is one more interresting fact about this problem Steff. Lags are there only if terrain is shown. Hiding terrain/looking somewhere, where isn't ADT/flying to so big height that you don't see terrain anymore makes lags stop. So only rendering of terrain model itself lags noggit with those Intel HDs. M2 and WMO Models don't.
Steff:
interesting.
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