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[QUESTION/BUG] Why does noggit 1.3 create duplicate objects?

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Syama108:



I noticed a large amount of lag in my world.. and I found out loads of my wmo's have duplicated them selves over 50 times.. WTF? Please.. enlighten me as to how this happens.. and how I prevent it.. I love sdl 1.3 but it's so buggy it makes me angry.

phantomx:
That's just something that comes with it sadly... best thing to do is not save after placing an object save once everything has been done.

I normally open it in 1.2 before opening it in 1.3 I'm going to be looking into the source and trying to fix some of it's bugs.

Amaroth:
In general, noggit duplicates/erases some object when you save more than once per running a program. So save, restart noggit, continue editing. Simple.

Another advice: save everyting you can. That means try to save the entire location, click into all ADTs and save them together. If you will do these 2 thing, you should probably not enoucnter this bug again (or very, very rarely). However, my map is custom and has only 98 ADTs. Saving entire Azeroth would be a bit more... problematic.

Syama108:

--- Quote from: "Amaroth" ---In general, noggit duplicates/erases some object when you save more than once per running a program. So save, restart noggit, continue editing. Simple.

Another advice: save everyting you can. That means try to save the entire location, click into all ADTs and save them together. If you will do these 2 thing, you should probably not enoucnter this bug again (or very, very rarely). However, my map is custom and has only 98 ADTs. Saving entire Azeroth would be a bit more... problematic.
--- End quote ---


Thanks for the advice.. I've been quitting noggit after every save.. but havnt tried saving every adt the wmo's inhabit.. thanks

ProfVice:
Is there any way to delete this multiple Objects faster then one by one in Noggit? Tried it with Cryec Tools but it only displaced my water and deletes my WMOs but not the M2 like i want....

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