Forum > Modelling and Animation
[QUESTION] Custom Creature Bugs
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frezer748:
But why did that bug created? Do you think it's maybe because the creature was designed for wc3? And how I can bypass the bug?
doresain:
i think it was created for machinima and has only some animation fixed for wc3
frezer748:
--- Quote from: "doresain" ---
i think it was created for machinima and has only some animation fixed for wc3
--- End quote ---
Do you think it's possible to get it bugfree in WoW when i delete the animations? This bug i mean :
http://www.imagebanana.com/view/pbcg4o2 ... 220245.jpg
doresain:
i never use mdlvis, but with blender you can import vertex to kil'jaden model that use the same skeleton and change hardcoded textures, this model is a cata modified dragon-boss model that use as base the kiljaden skeleton
frezer748:
--- Quote from: "doresain" ---i never use mdlvis, but with blender you can import vertex to kil'jaden model that use the same skeleton and change hardcoded textures, this model is a cata modified dragon-boss model that use as base the kiljaden skeleton --- End quote ---
I never work with blender hehe so, how can I make that with the Skeleton? with Kill'jaden etc?
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