Forum > Modelling and Animation

[QUESTION] Custom Creature Bugs

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frezer748:
But why did that bug created? Do you think it's maybe because the creature was designed for wc3? And how I can bypass the bug?

doresain:


i think it was created for machinima and has only some animation fixed for wc3

frezer748:

--- Quote from: "doresain" ---

i think it was created for machinima and has only some animation fixed for wc3


--- End quote ---


Do you think it's possible to get it bugfree in WoW when i delete the animations? This bug i mean :

http://www.imagebanana.com/view/pbcg4o2 ... 220245.jpg

doresain:
i never use mdlvis, but with blender you can import vertex to kil'jaden model that use the same skeleton and change hardcoded textures, this model is a cata modified dragon-boss model that use as base the kiljaden skeleton

frezer748:

--- Quote from: "doresain" ---i never use mdlvis, but with blender you can import vertex to kil'jaden model that use the same skeleton and change hardcoded textures, this model is a cata modified dragon-boss model that use as base the kiljaden skeleton
--- End quote ---


I never work with blender hehe so, how can I make that with the Skeleton? with Kill'jaden etc?

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