Forum > Modelling and Animation
Fbx to m2
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Ascathos:
M3 Struct is barely mapped out. But your point is valid.
Alastor:
Actualy its mapped - WMV has even function M2 to M3 iv seen toons of modds in Starcraft2 that were using fully animated models from WoW
M3 structure in Python ? http://justpaste.it/qw79
M3 structure for 010 ? http://justpaste.it/qw7b
Custome M3 in Starcraft2 https://youtu.be/39JsfebdRME?t=5m45s
schlumpf:
--- Quote from: "Alastor" ---And none will do it for free --- End quote --- Can we please come back from involving money all the time? Pretty much all resources you use are free, and nobody who is investigating file formats or is writing tools is paid. It seems like the only people getting paid are those using the public information or tools for lazy people.
Or to put it the other way around: If someone does a fbx to m2 converter, it will almost definitely be for free.
Ascathos:
--- Quote from: "Alastor" ---Actualy its mapped - WMV has even function M2 to M3 iv seen toons of modds in Starcraft2 that were using fully animated models from WoW
M3 structure in Python ? http://justpaste.it/qw79
M3 structure for 010 ? http://justpaste.it/qw7b
Custome M3 in Starcraft2 https://youtu.be/39JsfebdRME?t=5m45s --- End quote --- We do not have it on pxr, that's usually where I look first. However, in all honesty, it's probably because m3 is not used on wow (yet ?). Good stuff though.
What schlumpf said though. Money should not the primary aspect for modding nowadays, but that's my opinion.
Alastor:
Ok then i will not mention money next time but try to get someone who is gona do it for free in most of times modders do tools to make their job easier not our but theirs "its just lucky that our job is same as theirs so they share it"
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