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[QUESTION] SpellVisualKit.dbc Channel Visual Floats
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Vortalex:
So the floats associated with column 22 (listed here http://www.pxr.dk/wowdev/wiki/index.php ... ualKit.dbc), how do you decipher that shit?
You see, I'm trying to create a spell that is channeled and has its own channel animation (I pulled the monk crackling jade lightning from MoP to WotLK) but getting the channel visual to work is driving me bat shit crazy. I don't know the base or exponent values to convert the floats into integers, then back into floats, and as far as the other floats go that help decide color and shit, I have absolutely no idea how to work with it.
Anyone have experience dealing with custom channel visuals?
Makpptfox:
No experience with "custom channel", but I created a lot of spells with some CATA and MOP visual.
But, I don't really understand your problem. You mean your spell is working, the visual effect work ? Or is it just the animation of your character that cause you issue ?
Vortalex:
--- Quote from: "Makpptfox" ---No experience with "custom channel", but I created a lot of spells with some CATA and MOP visual.
But, I don't really understand your problem. You mean your spell is working, the visual effect work ? Or is it just the animation of your character that cause you issue ? --- End quote ---
Let's break it down. *hammertime*
Drain Soul, Life Drain, Mana Drain, Health Funnel. These are all spells that are channeled and have a channeling visual. Drain soul looks like a funnel of souls going from the target to your hands. That value to make that visualeffect appear, is in FLOAT. And to know how to get a float value to its integer form, you need to know its base and exponent. I know neither of those.
coronelo:
I do not consider myself an expert in creating spells and do not understand your question , but if the intention is to get a channeling effect table to be used for spellvisual.dbc , if I remember correctly I just put the animation you want to channeling sorry my english
Makpptfox:
--- Quote from: "Vortalex" ---Let's break it down. *hammertime*
Drain Soul, Life Drain, Mana Drain, Health Funnel. These are all spells that are channeled and have a channeling visual. Drain soul looks like a funnel of souls going from the target to your hands. That value to make that visualeffect appear, is in FLOAT. And to know how to get a float value to its integer form, you need to know its base and exponent. I know neither of those. --- End quote ---
I did some research and test, and the row 22 of SpellVisualKit.dbc is a "colormask" on the caster or target (depend on the configuration of the DBC).
The content of the row is just the color HEX converted in decimals.
Exemple for Drain Soul on SpellVisualKit 949 => http://puu.sh/fTddP/9818dd37df.png (decimals of 09ff00 are 655104)
And it's ok in game : http://puu.sh/fTdrV/e942b99903.jpg
I hope to have helped you. :)
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