Forum > Serverside Modding
[REQUEST] Faction and Race name change
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Ascathos:
--- Quote from: "LordAres" ---Well i fixed the sound problem thats at the beginning of GlueParent.lua but what your saying is i need to rename the deathknight.m2 models? --- End quote --- Yes.
LordAres:
Where would i find these m2s? In my patch-3.MPQ under character theres no deathknight
Ascathos:
--- Quote from: "LordAres" ---Where would i find these m2s? In my patch-3.MPQ under character theres no deathknight --- End quote --- I'll be damned if I do everything for you. No one said it's easy, but show some proactivity.
LordAres:
Haha Your not doing everything for me. Ill look more deep in all my mpqs but could you give me hints of where it could possibly be. Like which mpqs i should look at for the m2s. idc if you list off 5 mpqs and only 1 has the right files. Atleast ill know if they are m2s or lua by hints
Ascathos:
--- Quote from: "LordAres" ---Haha Your not doing everything for me. Ill look more deep in all my mpqs but could you give me hints of where it could possibly be. Like which mpqs i should look at for the m2s. idc if you list off 5 mpqs and only 1 has the right files. Atleast ill know if they are m2s or lua by hints --- End quote --- Out of 6 MPQs within Data and 9 MPQs within Localization (with two containing sole speech sound files), you can do one clear dividing. Namely, Localization is focusing around interface and overall data files (corresponding to the server) and the Data files revolving around sounds, visualation for Ingame Engine, etc. After all, there is not one Interface, DBFilesClient or Fonts folder within Data.
You've been editing the interface files all the time. Make sense, doesn't it ? Reducing the possible MPQ list to 7. You also know that it has to do with interface files and is a model. Reducing the possible folders to look into to Interface, as Sounds only contain sound files, DBFIlesCLient only contain resources and files instead of overall visual content for the client. Meaning, it has to be within Interface somewhere. You search for a .m2 (As you can see within the function, models are called for the background). You can also see that there is nothing bluntly called "models" or something, so there has to be a different approach.
It may take some research, true, but it's not hard and far from being complicated.
Hint: You can open Listfile with an editor and read the content out. Info: I make the difference Client - In game Engine here.
EDIT: Okay, I think I was mean in this post. Interface/Glues/
Within these folders you can find the UI files.
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