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[C++] [WotLk] How to modify the source ?!

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Chaya_1987:
Hello,

i read many about the vmaps and mmaps. Both extractors ignore actual the custom maps. I need one people who can tell us what files we need to modify and which exactly we have to do that this will work.

Thanks i hope support for that is given.

Amaroth:
You can remake extractors, sure, or you can add your DBCs into patch-enGB-3.mpq and all your data into patch-3.mpq. Making backups of both before editing them should be quite obvious thing to do. More info here:
viewtopic.php?f=22&t=8652&p=41609

Btw, you don't have to use that edited extractor there. In fact, I can't recommend doing so, because its getting outdated.

Chaya_1987:

--- Quote from: "Amaroth" ---You can remake extractors, sure, or you can add your DBCs into patch-enGB-3.mpq and all your data into patch-3.mpq. Making backups of both before editing them should be quite obvious thing to do. More info here:
viewtopic.php?f=22&t=8652&p=41609

Btw, you don't have to use that edited extractor there. In fact, I can't recommend doing so, because its getting outdated.
--- End quote ---

I am only interesting to do it with modded extractor, i do not touch the blizzard mpq files that is not an option.

Amaroth:
Creating their backup and using their edited versions (or creating whole new client just for extracting) is an option. As simple as that.

Ascathos:
There is a loadup for the files in data.

https://github.com/TrinityCore/TrinityC ... t.cpp#L292

Loads all files automatically. However, with

--- Code: ---pArchiveNames.push_back(input_path + std::string("lichking.MPQ"));
--- End code ---
You can make sure custom mpqs are loaded up.

https://github.com/TrinityCore/TrinityC ... em.cpp#L74

Takes custom patches into account if they are patch-3 or similar. However, you can add new ones here.

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