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[C++] [WotLk] How to modify the source ?!
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Chaya_1987:
Hello,
i read many about the vmaps and mmaps. Both extractors ignore actual the custom maps. I need one people who can tell us what files we need to modify and which exactly we have to do that this will work.
Thanks i hope support for that is given.
Amaroth:
You can remake extractors, sure, or you can add your DBCs into patch-enGB-3.mpq and all your data into patch-3.mpq. Making backups of both before editing them should be quite obvious thing to do. More info here: viewtopic.php?f=22&t=8652&p=41609
Btw, you don't have to use that edited extractor there. In fact, I can't recommend doing so, because its getting outdated.
Chaya_1987:
--- Quote from: "Amaroth" ---You can remake extractors, sure, or you can add your DBCs into patch-enGB-3.mpq and all your data into patch-3.mpq. Making backups of both before editing them should be quite obvious thing to do. More info here: viewtopic.php?f=22&t=8652&p=41609
Btw, you don't have to use that edited extractor there. In fact, I can't recommend doing so, because its getting outdated. --- End quote ---
I am only interesting to do it with modded extractor, i do not touch the blizzard mpq files that is not an option.
Amaroth:
Creating their backup and using their edited versions (or creating whole new client just for extracting) is an option. As simple as that.
Ascathos:
There is a loadup for the files in data.
https://github.com/TrinityCore/TrinityC ... t.cpp#L292
Loads all files automatically. However, with
--- Code: ---pArchiveNames.push_back(input_path + std::string("lichking.MPQ")); --- End code --- You can make sure custom mpqs are loaded up.
https://github.com/TrinityCore/TrinityC ... em.cpp#L74
Takes custom patches into account if they are patch-3 or similar. However, you can add new ones here.
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