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[TOOL] 3ds/OBJ to WMO

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PhilipTNG:
@Gamh: Awww, Alrighty, no worries. anyway I did a Firelands wmo as well as a Throne of the TIdes that's not from Cata beta, still need to furnish it with gobjects but that'll come later maybe.

Firelands_Canopy
[youtube:2bf5otwi]http://www.youtube.com/watch?v=LRvTDj7Jdlc[/youtube:2bf5otwi]

Throne of The Tides (WIP) - Vlog
[youtube:2bf5otwi]http://www.youtube.com/watch?v=liA2WTDYI10[/youtube:2bf5otwi]

And something a little out of the normal spectrum
[youtube:2bf5otwi]http://www.youtube.com/watch?v=CrltitCbvGM[/youtube:2bf5otwi]

Steff:
Thanks to Tharo. NIce to see that finaly there is some working together profit ;)
And also big Thanks to you for the worl to :)

LIMEEE:
AnthonysToolbox, I also had the problem with Transparency on textures, but i had a talk with Gmah, And he found a solution for it. However it seems like he can't put it into mirrormachine, you need to manual adjust the wmo file in hex, and change the blend mode from 0 to 1. for the material with that kind of texture. As i don't have any Hex knowledge at all, i can't explain to you how to do it, but maybe Gmah can write down a short tutorial about it.

TheBuG:

--- Quote from: "LIMEEE" ---AnthonysToolbox, I also had the problem with Transparency on textures, but i had a talk with Gmah, And he found a solution for it. However it seems like he can't put it into mirrormachine, you need to manual adjust the wmo file in hex, and change the blend mode from 0 to 1. for the material with that kind of texture. As i don't have any Hex knowledge at all, i can't explain to you how to do it, but maybe Gmah can write down a short tutorial about it.
--- End quote ---

It can most likely be done using 010 Editor together with the WMO template. Should be easy enough. I'll see if I can create a quick picture guide.

Edit: Picture guide not happening. However, when you open your WMO with 010 Editor and run the WMO template you should do the following (I think).

Browse through the template to the settings of the required texture. This should be:


--- Code: ---struct wmo_file/struct MOMT momt/
--- End code ---
Here you'll find the settings for every texture in your WMO. Just open up every "struct MOMT_Entry entry[x]" you find the one you need.

Once you found the texture you'll have to change the vlue of "UINT32 blendMode" from "0" to "1".

Gamh:
Thanks, that's it, except :

--- Quote from: "TheBuG" ---Once you found the texture you'll have to change the vlue of "UINT32 blendMode" from "1" to "0".
--- End quote ---
You have to write 1 instead of 0 if you want textures with alpha channel to work correctly.

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