Forum > Resources and Tools
[RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
<< < (8/24) > >>
amberwell:
I've noticed that the original lighting is restored under different weather conditions. The darkness clears up when it rains at night, for example. This is on 3.3.5a, btw.
Milly:
Ah yes, that happens to everyone. Weather for some reason changes the lighting to a predetermined setting regardless of the time of day. And because of that I don't think it's possible to fix it. Kind of a bummer, I know. But at least on Trinity you should have a command to change the weather.
Magnus:
Just tried this patch. Awesome work.
Indeed every weather except 100% sun destroys the darkness values by default ones.
This could be easily fixed if you change the weather.cpp in TC in that way that in the night is full sun by adding a time comparison.
However for me the night is too dark. It's nice for some RP special events and of course it's realistic. But for normal play (quests, leveling) I can't see the environment. I even can't find the way ^^.
Looking into the LightIntBand.dbc I'm asking myself if it is possible just to run an algorithm over the color fields to make a little bit less of darkness.
And why there are over 20k records in this file ? o.o
Milly:
--- Quote from: "Magnus" ---Looking into the LightIntBand.dbc I'm asking myself if it is possible just to run an algorithm over the color fields to make a little bit less of darkness. --- End quote --- Highly doubt it, considering that each zone has different settings ranging from different times of day to different colors and such. Each of these settings are very important to maintaining the atmosphere of each zone. I'm sure you could find some way to automate some of it, but I feel it would not be the same quality.
Magnus:
So you patched all values by hand ? Without any support by a script or something ?
Respect :o
I hoped you may could have modified this script a little bit und made a mod of this mod ^^
Edit: As I see the table is mainly split into 2 parts, on the left side the time columns, on the right side the color columns. By a script it should be possible to catch the night time variables only and modify them a little bit.
However, what I didn't understand at all is how the id is linked to a specific zone in light.dbc. In your file there are also much more records than in the original file. And than there are some records with the value 0x5A0 in column 3. Don't understand the meaning of that.
My references: http://www.pxr.dk/wowdev/wiki/index.php?title=Light.dbc http://www.pxr.dk/wowdev/wiki/index.php ... ntBand.dbc
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|