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[Bug] [Rev263] Extreme texture reflection
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Sina:
!!! EDIT: Bug can be fixed by loading the map in an older version of Noggit, the terrain changed a bit (for example flatting) and saved !!!
I used Noggit rev 263 for some new texturing (grass and street), but as I looked at it ingame...
As I change the angle, I can see more. For me it seems to be just a bug with the reflection.
Here the differences
It's not on the adt, just on some of the smaller quarters. The road was also made with the new noggit but is just fine.
That's how it looks in Noggit. Look at the upper right corner. The blend-thing isn't a blend-thing anymore. I thought, it was just a show-bug (yeah, directly translated from german), and used it. Maybe a fault.
Well, the question is: Does anyone know how to fix it easily because of knowing this bug or relevated bugs? I tried to load it in an older noggit and change the texture a little bit but it didn't change anything.
Greetings Sina
schlumpf:
Is the big showing up in the 3d view of Noggit at all? May you please upload these damaged adts? Did you use 3d or 2d texturing? -- Bernd
Sina:
"The big showing up"? Well as meant this: The reflection bug isn't in 3D-View of Noggit, there it looks alright (well, very dark, but this is normal for Noggit :D). There are also no interface-differences between 3D and 2D-view.
The adt: http://www.file-upload.net/download-3721259/Vakara_3_3.adt.html (don't know, if you needed all adts of the map. First uploaded just the corrupted, because it would take a loong time to upload 100mb with my ***** internet)
I used most 2d-texturing, maybe, I think, I just used it. But normaly I mix it.
Thanks for the fast answer :)
Sina
Laniax:
I can confirm this, same issue here. I thought it was me due to using the 'Impassible Flag'. But apprently others have these issues too.
schlumpf:
So this issue happens when texturing anything in 2d or 3d and not doing anything else?
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