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[SOLVED] Problem with Texture (Black Bands in game)
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fangames:
--- Quote from: "Amaroth" --- Good luck with WoW modding. --- End quote ---
Thank's for your help, and yes i have this noggit bugs, but i tried to switch with Noggit SDL 1.4 (for texture and mountain/water) and Noggit 3 for add some objects, but we try to go for the best :) .
At this time, i think Noggit can't manage more than X objects on a map, maybe an exception in the program.
--- Quote from: "Steff" ---I only had them if i used blizzard adts as templates. Like QA DVD. --- End quote ---
That's true, i am on QA DVD. I will try to review Taliis editor and read more documents, because i have already make a map with this software, but for this moment, i don't understand how to place a ground ...
I have all my .adt with the fix (start_for_windows_dummies.cmd), but in Tallis, i have nothing in Texture File section (maybe the game can't be loaded, i will try in admin mode and others manipulations).
I try again tonight and I come to you for the news.
Thank for replies, Fangames.
Amaroth:
Noggit can handle thousands of objects, I am not sure what are you talking about... And what about your issues with "placing a ground" and the rest? Can you be more accurate? We can find solutions to these things. I won't help you with Taliis itself, like I said, I don't use it since I have no trust in that outdated app, but if you need to help with anything else, just let me know either in this topic or in PM.
fangames:
When i try to add 50 objects and more on this cemetery, i lost randomly many objects if i save.
This screen has been taken on Noggit SDL 1.4 after add the objects on Noggit 3. It work, i can save only if i don't have again more objects.
[attachment=2:6u2ht0kf]cim.png[/attachment:6u2ht0kf]
I add more objects :
[attachment=1:6u2ht0kf]test_1.png[/attachment:6u2ht0kf]
I save on Noggit SDL 1.4 :
[attachment=0:6u2ht0kf]test_2.png[/attachment:6u2ht0kf]
Strange problem, but, i can override this problem with my method.
For "placing a ground", it's on Taliis.
With a tutorial, i make my .wdt, i duplicate my .adt with ADT Adder and i execute offsetfix.bat. I make my .dbc for open this map on Noggit, i open it, and i have nothing. But this problem is solved with this line in Taliis :
tilesetelwynnelwynngrassbase.blp added on Texture Files.
I have again the problem with Noggit SDL 1.4, objects disappear when i save. In Noggit 3, they don't.
I start Wow, and i have my map (make on Taliis) without black lines. That's great !
Did i make this post in [Solved] now, or did i wait a reply for the second problem (not too problematic for me, but maybe other members if they have my problem) ?
Amaroth:
Like I said, never save in Noggit SDL 1.4 twice. Always make your edits, save AND RESTART WHOLE application before doing any other edits. You should get no model disappearing bugs with this method. If you still have model disappearing after saves, it probably should not be Noggit's fault (at least you would be the first user getting this bug even while following this method as far as I know), you may try to use another than Taliis-made ADTs.
Btw, about those Noggit versions, use Noggit SDL 1.4, I am working with it for about 6 months now and I have never encountered any bug which isn't also present in all older versions, except this model-deleting bug but once again, it can be easily avoided if you never save twice per running an application.
fangames:
--- Quote from: "Amaroth" ---Always make your edits, save AND RESTART WHOLE application before doing any other edits. --- End quote ---
It work with your method too. Thank you for this help.
Fangames.
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