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[QUESTION] Custom Creature Bugs

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doresain:
you need to export your model in 3ds or obj or .blend or a format that blender can handle
use m2mod on kiljaden.m2 to create the m2i file editable with blender+ m2i plugin
change bone numbers in 3ds/obj to fit with m2i skeleton and save it, open .3ds/obj and import m2i, make parent and join mesh with m2i model and delete kiljaden geoset, save it in m2i and merge with original m2

after this you need to fix hardcoded textures, you can use pymodeleditor or m2modder.exe, i prefer m2modder because sometimes pym2 broke models

a good blender manual http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

frezer748:
Thank you! I will try it tomorrow than.


BTW: Do you have ICQ or Skype? Than I can ask you maybe some things, if I have a Problem. :P



--- Quote ---change bone numbers in 3ds/obj to fit with m2i skeleton and save it, open .3ds/obj and import m2i, make parent and join mesh with m2i model and delete kiljaden geoset, save it in m2i and merge with original m2

--- End quote ---

Do you can tell me that accurate? How I do that exactly??

doresain:
you need to know how bone number changes between model (for example 18 is 20 on nightelf model)

now you need to swap 18 with 20 in the mesh proprieties

when you change all the bones you can import mesh on skeleton (open it and import m2i, make parent and join mesh and export it into m2i)

frezer748:

--- Quote from: "doresain" ---you need to know how bone number changes between model (for example 18 is 20 on nightelf model)

now you need to swap 18 with 20 in the mesh proprieties

when you change all the bones you can import mesh on skeleton (open it and import m2i, make parent and join mesh and export it into m2i)
--- End quote ---


You wrote Image, do you want post a Picture, or what's the meaning of it?^^

doresain:

--- Code: ---you need to know how bone number changes between model (for example 18 is 20 on nightelf model)
[img]http://s17.postimage.org/vfrzoeb3x/bone_swap1.jpg[/img]
now you need to swap 18 with 20 in the mesh proprieties
[img]http://s17.postimage.org/lwiauxnlp/bone_swap2.jpg[/img]
when you change all the bones you can import mesh on skeleton (open it and import m2i, make parent and join mesh and export it into m2i)
--- End code ---

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