Forum > Modelling and Animation

[QUESTION] Glow Effects and Particles on weapons

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Steff:
Yes thats the plan. If someone have time and write some lines. The next one can do it easyser. Or get it to work even  if he is not so skilled.

And sometimes jsut some points and works what is importand are enough.

schlumpf:
Okay, so here is your tutorial:

Removing Particle Emitters From a Model
To remove particle emitters from a model, you have to remove particle emitters from the model. This is done by setting the number of particle emitters to zero. To do so, use any hex editor you can find and set the number of particle emitters to zero.

What To Do?
Change the number of particle emitters to zero. Do so by opening the file in a hex editor and set the number at the offset for the number of particle emitters to zero. You may also set the offset to zero.

You can find the offset in the wiki.

Tool For The Lazy

--- Code: ---#include <cstdio>
int main(int, char** argv)
{
  FILE* f (fopen (argv[1], "rw"));
  const int null (0);
  fseek (f, 0x128, SEEK_SET);
  fwrite (&null, 4, 1, f);
  fwrite (&null, 4, 1, f);
  fclose (f);
  return 0;
}
--- End code ---

schlumpf:
I have another one.

Removing Ribbon Emitters From a Model
To remove ribbon emitters from a model, you have to remove ribbon emitters from the model. This is done by setting the number of ribbon emitters to zero. To do so, use any hex editor you can find and set the number of ribbon emitters to zero.

What To Do?
Change the number of ribbon emitters to zero. Do so by opening the file in a hex editor and set the number at the offset for the number of ribbon emitters to zero. You may also set the offset to zero.

You can find the offset in the wiki.

Tool For The Lazy

--- Code: ---#include <cstdio>
int main(int, char** argv)
{
  FILE* f (fopen (argv[1], "rw"));
  const int null (0);
  fseek (f, 0x120, SEEK_SET);
  fwrite (&null, 4, 1, f);
  fwrite (&null, 4, 1, f);
  fclose (f);
  return 0;
}
--- End code ---

schlumpf:
I have another one.

Removing Lights From a Model
To remove lights from a model, you have to remove lights from the model. This is done by setting the number of lights to zero. To do so, use any hex editor you can find and set the number of lights to zero.

What To Do?
Change the number of lights to zero. Do so by opening the file in a hex editor and set the number at the offset for the number of lights to zero. You may also set the offset to zero.

You can find the offset in the wiki.

Tool For The Lazy

--- Code: ---#include <cstdio>
int main(int, char** argv)
{
  FILE* f (fopen (argv[1], "rw"));
  const int null (0);
  fseek (f, 0x108, SEEK_SET);
  fwrite (&null, 4, 1, f);
  fwrite (&null, 4, 1, f);
  fclose (f);
  return 0;
}
--- End code ---

schlumpf:
I have another one.

Removing Events From a Model
To remove events from a model, you have to remove events from the model. This is done by setting the number of events to zero. To do so, use any hex editor you can find and set the number of events to zero.

What To Do?
Change the number of events to zero. Do so by opening the file in a hex editor and set the number at the offset for the number of events to zero. You may also set the offset to zero.

You can find the offset in the wiki.

Tool For The Lazy

--- Code: ---#include <cstdio>
int main(int, char** argv)
{
  FILE* f (fopen (argv[1], "rw"));
  const int null (0);
  fseek (f, 0x100, SEEK_SET);
  fwrite (&null, 4, 1, f);
  fwrite (&null, 4, 1, f);
  fclose (f);
  return 0;
}
--- End code ---

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