Forum > Level Design
[SOLVED] Problem with a custom Map
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Steff:
Yes as posted her many times. Rev 104 don´t read WDT from disc. So just pack your WDT into q MPQ and put it into your noggit source wows data folder. Only the WDT! Or join the beta group.
Migaoli:
Thank you very much Steff :)
I would love to join the beta group. I dont have much experience but I hope that this is okay.
Calibur:
You shouldn't have any custom patches in the client that noggit loads. Only two folders called DBFilesClient and World (directly in the root of your wow folder). They should contain the files for your content. It's always a good idea to have two clients, one for noggit and wmv the other for testing patches.
I also had this problem when creating adts and wdts from scratch with taliis. Noggit returned an error telling me that there was no wdt for the adts. I just use ContinentCreator for this, but the tool creates buged wdts, so I make the wdt with taliis and adts with ContinentCreator. Idk what the problem is with taliis, but I found a workaround and couldn't care less.
schlumpf:
I will never understand, why people would like to have two clients.
Steff:
So I can use noggit and test my patch the same time. Also you avoid version confilicts of extracted files and custom MPQS. And some changes noggit dont like :) My patch crash noggit. Also i use the test client to get on other servers and have a look ath others work. So its better to have a clean one for testing.
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