Forum > Level Design

Mirror like objects, or textures in WoW?

<< < (2/2)

Alastor:
Well thats not bad idea

Ohai:

--- Quote from: "schlumpf" ---You could do the old fashioned fake: let there be an invisible wall where the mirror is. Copy _everything_ and place it behind the wall, mirrored. Now, add a server side script that detects all units nearby and duplicates them, mirrored, in the fake world.

It won't be feasible.
--- End quote ---

Well i just had an idea to put a mirror maybe, was wondering if there is anything avaliable but nice idea if someones up for that my engineering skills are 11/700 copy pasting google and modcraft for something feasible .b

Allifeur:
And if you don't care about true reflections, you can just make a blue tainted texture with another texture used to give a reflective aspect, like Blizzard did with Uldum mirrors or, If I'm not wrong, barbershop's mirrors.
.. But you can think of numerous other methods to make a mirror trick :


=> Here at the middle, you would have a transparent texture with reflects, simulating a mirror material, hiding a reverted screenshot of the room placed in the shape of a cupola (so that you would see something different depending the point of view. )

It's a cheaper version of Schlumpf's idea of copying the whole room (used in Algalon's room, in Ulduar), that can be nice sometimes when you don't have that much space available.

kael:
I'm not sure but the textures in Deepholme seem to reflect the environment. Maybe you could find something interesting there.


Edit: this may be the thing Allifleur is talking about.

schlumpf:
Those are only  for terrain, and reflect a prebuilt texture, so no players.

Navigation

[0] Message Index

[*] Previous page

Go to full version