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[IDEA] ~ [UNIPLAYER/RPG] World of Warcraft
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Elinora:
An epic idea would to implement quests that are so good, that when you are questing alone you'll feel like playing a single player game, something like swtor did have a very strong side on.
Sadly 99% of custom servers, do lack on solid quest design, so that's why you don't see it very often.
As to modding the client to be singleplayer, in fect it does sound fun, but wow to me is a mmorpg, and if I can't play it with other people, then i'll rather play skyrim as mr. stormsinger said. - Still a very fun project you've come up with though, I think it will teach you a lot about modding the client, assuming that you wanna have a server running seemless in the background to make it a true single-player experience, rather than a localhost server :3
EzEXE:
--- Quote from: "Meiya Stormsinger" ---I read Skyrim, Skyrim & Skyrim... Why don't you just play Skyrim instead? --- End quote --- Tend to agree with this. Skyrim is basically a buzz word in modern gaming.
Not saying this isn't possible, but you'd need a fat lot of revamping to make it worth playing by yourself.
Something I've come to learn about MMORPGs is that they work when you're playing with other people, but when you play alone they tend to fall flat on their butts. Probably because MMOs (on a fundamental level) are designed with social interaction at their core. Spend too much time think about the actual game mechanics and you realize how terribly under-developed and dated they are.
Not saying MMOs are inherently bad, nor am I saying that this is a bad idea. I'm just advising that if you indeed intend to go through with this, it would be wise to give a lot of thought to how to make it worth playing.
Lets take Skyrim, since it's already been brought up. Skyrim uses tons of modern gaming conventions that make it so immersive. Character Customization, sandboxed gameplay, "living" characters, random events, radiant quests, and even voice acting (however limited) make skyrim special. Take away all that and you have sub-par hack n' slash with dragons.
Skyrim brings together all these aspects and has them work together seamlessly because it was built around systems like those. Think how realistic it would be to implement VO in WoW... Radiant Quests, Level Scaling?
Something that instantly comes to mind when i think about the idea of a more RPG focused WoW is the direction Epic Quests were beginning to take towards the end of vanilla/beginning of BC. Massive quests like those required to acquire legendary weapons such as Sulfuras and Atiesh. These quests were big, often requiring a whole guild to complete for just one person. Maybe implementing massive guild wide quests lines where each guild member has his or her part to do. Once the guild finishes the quest, they are all given a reward (obviously something awesome) and some story to fill in the blanks in the lore. This way you get to keep the social aspect of the game, actually building on the teamwork part of it, while still being able to tell a linear, lore based story (or stories).
Solarion:
Skyrim is a good single player game indeed. But since when can the boring "realistic" weapon and armor models and landscapes replace the unique and artistic feeling of wow? Since when can Skyrim replace WoW essence? I'd rather play WoW than Skyrim. It's a good idea indeed. Actually its pretty boring leveling on my own in WoW but for the sad days where i have no net and its raining outside or too late to go out its epic. About the more skills...I'd rather have LESS skills. The only thing I do not like in WoW is the lack of dynamic mechanics/actions and the action bar full of abilities. I'd rather have a fast dynamic world like League of Legends with up to 15 abilities ( some of which not used in combat but for fun - roll, blink, slow fall, portal , demonic circle, etc )
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