Forum > Serverside Modding
[REQUEST] Faction and Race name change
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LordAres:
Thanks Ascathos
That worked! I can now se the class icons and in the class section it says the name. Now i just need to figure out how to make the info work. Im getting the InterfaceGlueXMLcharactercreate.Lua line 321 attempt to concatenate a nil value
Line 321 in my charactercreate.lua says
--- Code: --- CharacterCreateClassText:SetText(GetFlavorText("CLASS_"..strupper(classFileName), GetSelectedSex()).."|n|n"); --- End code ---
Im gonna edit the gluestrings.lua and ill tell ya if it goes oaky
--------------------------- EDIT ----------------------------------------------
edited GlueStrings.Lua and everything works now.Thanks so much guys
Just got some problems with the deathknight model not showing up and something with GlueParent.lua line 384 sound. Gonna try to fix ill let you know
-------------------- edit -------------------------------
Alright I have no idea what to do with this error. Its rattling my brain guys!!
Basically its not displaying the model for the Deathknight aka Shadowknight in my game. What files would I need to edit to make this display the model?
Ascathos:
There is no UI defined. You have to do that.
LordAres:
would it be one of the files i edited? which one?
Ascathos:
--- Quote from: "LordAres" ---would it be one of the files i edited? which one? --- End quote --- Actually, I am looking at that myself right now.
EDIT:
--- Code: ----- Function to set the background model for character select and create screens function SetBackgroundModel(model, name) local nameupper = strupper(name); local path = "Interface\Glues\Models\UI_"..name.."\UI_"..name..".m2"; if ( model == CharacterCreate ) then SetCharCustomizeBackground(path); else SetCharSelectBackground(path); end PlayGlueAmbience(GlueAmbienceTracks[nameupper], 4.0); SetLighting(model, nameupper) end --- End code ---
This is the function within GlueParent.lua. You have to set a racial (Deathknight seems to be a special case I haven't figured out yet) .m2. Within the same Lua, you also set informations concerning the played ambience track (music). These do not have their own function, as you can read within this function, but are defined in the upper variable defining.
LordAres:
Well i fixed the sound problem thats at the beginning of GlueParent.lua but what your saying is i need to rename the deathknight.m2 models?
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