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[TOOL] 3ds/OBJ to WMO

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TheBuG:

--- Quote from: "Gamh" ---Thanks, that's it, except :

--- Quote from: "TheBuG" ---Once you found the texture you'll have to change the vlue of "UINT32 blendMode" from "1" to "0".
--- End quote ---
You have to write 1 instead of 0 if you want textures with alpha channel to work correctly.
--- End quote ---

Ah, sorry, I'll fix it.

PhilipTNG:
@ LIMEEE, TheBuG, Gamh: Thankyou so much!!  I'll use/try it on my later projects when I get there and will be sure to post back here to let you guys know how it goes. ^_^

Currently trying to grab a scene from Devil May Cry 3 and Chunli's stage from Street Fighter 4.

Anyway just did a quick test and here's the alpha maps in action:



before it would have a white backing to it, which made it look like a bag, and I actually liked it like that more, but this was just a test. reverting th is particular texture back now.

That picture is a snippet from this model:





ProfVice:
Ok first Thx for this awesome tool, test it a little bit with selfmade blender objects... but my skills are to low for nice buildings  :D

so i tried to convert MoP WMOs to Wotlk WMOs but i've got a problem.
When i extract the WMOs with an MPQ editor, ive got a WMO file so ists not convertable by the tool, but when i extract the WMO via modelviewer als Obj, the tool wont convert it to the Wotlk WMO.
So can anyone post a guide how to extract MoP buildings right and convert it to wotlk? I would love it to play with Pandaria Huts  ;)

hope for help and say thx

PhilipTNG:

--- Quote from: "ProfVice" ---Ok first Thx for this awesome tool, test it a little bit with selfmade blender objects... but my skills are to low for nice buildings  :D

so i tried to convert MoP WMOs to Wotlk WMOs but i've got a problem.
When i extract the WMOs with an MPQ editor, ive got a WMO file so ists not convertable by the tool, but when i extract the WMO via modelviewer als Obj, the tool wont convert it to the Wotlk WMO.
So can anyone post a guide how to extract MoP buildings right and convert it to wotlk? I would love it to play with Pandaria Huts  ;)

hope for help and say thx
--- End quote ---

You have to convert the obj file into a workable obj file that the converter will accept.

View My Tutorial here, it is for people that have moved past the beginner phase, but still pretty fresh with things,  so it's over explained for that reason:



As for Pandaria houses and such, use Machinima Studio, it's a cheap and much better model viewer/extractor than WoW ModelViewer naturally since Machinima Studio is a Trial/purchase type of software where as WMV is opensouce and free.

I use Machinma Studio.

Here's to show that I'm not just thorwing words around.



ProfVice:
Thanks a lot, i will try Machinima Tools.

And a very good Video!

Edit:
Ok tried it again and got some probs...
this 2 houses were extractet with Machinima Studio Premium, all textures well placed but there is a secound hull of textureless polygones dont know why.


and this one is made with extractet model from modelfiewer, the texturebug is also in modelviewer



so pls can anyone help?


Edit: Problem solved... it was the collision vertice from machinima  :oops:


play a little bit with export function of Machinima Studio

A House from Warhammer online in WoW... but without indoor area





A Little tip: When you export the models and import it to blender, you must flip the normals off every mesh to get the textours to the right direction (i hope you understand this, sry my bad english)

oh and the Diner of Fallout meets WoW:


just a little problem with transparency

panda nuclear bar of disaster....

Edit again: oh here the download, it include only a Pandaren Hut, the Diner, the Warhammer Building and a Warhammer Mortar. You must create your own dbc when you will place them ingame.
the directory lines for dbc and noggit input.txt

Mortar: meinewmospa_house1.wmo
Pandaren Hut: meinewmoshaus1.wmo
Warhammer house: meinewmosmerchant.wmo
Fallout 3 Diner: meinewmosdiner.wmo

Download: Here

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