Forum > Noggit
own wdt --> map missing
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Shruik:
Hey noggit team, when i edit a wdt using taliis and put the wdt to my wow/world/maps/*mapname* the map isnt shown in noggits "continent" menu any longer :O don´t know weather all my wdts are corrupted or it is a noggit error... I´ll add the wdt as attachement here ;)
Steff:
Logfile / Configfile please.
Shruik:
noggit.conf
--- Quote ---# This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!! Path = C:worldbuild
#Edit this to your Project-Directory and uncomment if you want to use it! #ProjectPath = C:worldbuild
#Set this to the file where you will impor models from (the modelviewer log for example :) ) ImportFile = F:Moddingmodel vieweruserSettingslog.txt
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power. #1024 is the standart value and will be taken if you do not set this value. FarZ=2048
--- End quote --- log.txt
--- Quote ---20 - (Noggit.cpp:129): Noggit Studio - 3.261+ 752 - (Video.cpp:189): [Debug] GL: Version: 3.3.0 752 - (Video.cpp:190): [Debug] GL: Vendor: NVIDIA Corporation 752 - (Video.cpp:191): [Debug] GL: Renderer: GeForce 8800 GT/PCI/SSE2 753 - (Noggit.cpp:87): Using config file. 753 - (Noggit.cpp:220): Game path: C:worldbuild 753 - (Noggit.cpp:224): Project path: C:worldbuild 753 - (Noggit.cpp:265): Locale: enUS 784 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/common.MPQ 809 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/common-2.MPQ 817 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/expansion.MPQ 827 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/lichking.MPQ 845 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch.MPQ 850 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch-2.MPQ 852 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch-3.MPQ 858 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/locale-enUS.MPQ 859 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/expansion-locale-enUS.MPQ 859 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/lichking-locale-enUS.MPQ 863 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS.MPQ 865 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS-2.MPQ 866 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS-3.MPQ 1771 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc" 1864 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc" 1864 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc" 1991 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc" 2291 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc" 2616 - (MPQ.cpp:89): [Debug] Completed listfile loading. 2617 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc" 2641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc" 2653 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc" 2654 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc" 2667 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc" 2669 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc" 2685 - (Noggit.cpp:370): [Debug] Creating Menu 2704 - (World.cpp:50): World 451: development has no WDT file! 2715 - (World.cpp:50): World 582: Transport176244 has no WDT file! 2716 - (World.cpp:50): World 584: Transport176231 has no WDT file! 2716 - (World.cpp:50): World 586: Transport181645 has no WDT file! 2716 - (World.cpp:50): World 587: Transport177233 has no WDT file! 2716 - (World.cpp:50): World 588: Transport176310 has no WDT file! 2716 - (World.cpp:50): World 589: Transport175080 has no WDT file! 2716 - (World.cpp:50): World 590: Transport176495 has no WDT file! 2716 - (World.cpp:50): World 591: Transport164871 has no WDT file! 2716 - (World.cpp:50): World 592: Transport186238 has no WDT file! 2716 - (World.cpp:50): World 593: Transport20808 has no WDT file! 2717 - (World.cpp:50): World 594: Transport187038 has no WDT file! 2717 - (World.cpp:50): World 596: Transport187263 has no WDT file! 2721 - (World.cpp:50): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file! 2721 - (World.cpp:50): World 612: Transport_Menethil_Valgarde has no WDT file! 2722 - (World.cpp:50): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file! 2722 - (World.cpp:50): World 614: Transport_Stormwind_Valiance_Keep has no WDT file! 2723 - (World.cpp:50): World 620: Transport_Moa'ki_Unu'pe has no WDT file! 2723 - (World.cpp:50): World 621: Transport_Moa'ki_Kamagua has no WDT file! 2723 - (World.cpp:50): World 622: Transport192241 has no WDT file! 2723 - (World.cpp:50): World 623: Transport192242 has no WDT file! 2724 - (World.cpp:50): World 641: Transport_AllianceAirshipBG has no WDT file! 2725 - (World.cpp:50): World 642: Transport_HordeAirshipBG has no WDT file! 2725 - (World.cpp:50): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file! 2726 - (World.cpp:50): World 672: Transport197347 has no WDT file! 2726 - (World.cpp:50): World 673: Transport197348 has no WDT file! 2726 - (World.cpp:50): World 712: Transport197349 has no WDT file! 2726 - (World.cpp:50): World 713: Transport197350 has no WDT file! 2726 - (World.cpp:50): World 718: Transport201834 has no WDT file! 2782 - (Noggit.cpp:374): [Debug] Entering Main Loop 4105 - (Video.cpp:125): [Debug] resize(1280, 962); 140540 - (TextureManager.cpp:17): [Debug] Still in the texture manager: - dungeonstexturesdoodadselfgateelfgate_wood01.blp - dungeonstexturesfloormm_ne_floor_01.blp - dungeonstexturesfloormm_ne_treerings_01.blp - dungeonstexturesrockmm_ne_stone_01.blp - dungeonstexturestreeskalidargianttreetrunk02.blp - dungeonstexturestreeskalidartree_fatleaf_purple.blp - dungeonstexturestrimmm_ne_trim_02.blp - dungeonstexturestrimmm_ne_trim_03.blp - interfacebuttonsui-dialogbox-button-disabled.blp - interfacebuttonsui-dialogbox-button-down.blp - interfacebuttonsui-panel-minimizebutton-down.blp - interfacebuttonsui-panel-minimizebutton-up.blp - interfacegluesmodelsui_humangradient5circle.blp - interfacegluesmodelsui_nightelfaa_grass3.blp - interfacegluesmodelsui_nightelfaa_moonwell_glow.blp - interfacegluesmodelsui_nightelfaa_ne_clouds.blp - interfacegluesmodelsui_nightelfaa_ne_ground.blp - interfacegluesmodelsui_nightelfaa_ne_sky.blp - interfacegluesmodelsui_nightelfaa_treewall.blp - interfacegluesmodelsui_nightelfcaustic01.blp - interfacegluesmodelsui_nightelfcausticblend.blp - interfacegluesmodelsui_nightelfgenericglow2_32.blp - interfacegluesmodelsui_nightelfkalidarmidtree_purple01.blp - interfaceiconsinv_potion_83.blp - interfacetooltipsui-tooltip-border.blp - particlesdust3x.blp - worldkalimdorkalidarpassivedoodadskalidarbusheskalidarbush_01.blp - worldkalimdorkalidarpassivedoodadskalidarbusheskalidarshrub01.blp - worldkalimdorkalidarpassivedoodadsoracletreewisp.blp 140540 - (ModelManager.cpp:19): [Debug] Still in the model manager: - interfacegluesmodelsui_nightelfui_nightelf.m2 140541 - (WMO.cpp:1178): [Debug] Still in the WMO manager: 140576 - (Noggit.cpp:463): [Debug] Exited
--- End quote --- Hope this will help ;)
Velius:
Had the same problem today. I copied the Eastern Kingdoms adt files + wdt and wdm and renamed them all and threw into a new instance folder. I have also edited dbc files, everything worked well. Just when I edited the wdt file (in this case removed unneeded ADT sectors) the map disappeared from the list. I wonder if it does have something to do with heightmaps, but I am a noob so there is a big chance that I am wrong.
Mjollna:
@Shruik :
Your wdt flags seem to have a problem. Here's what I tried :
- Extract the 3.3.5 untouched wdt, add it to my Noggit project folder in world > maps > QA_DVD : everything normal. - Download your wdt, replace it in the folder : same problem as you. - Copy the flags (0x0e) from the original QA_DVD wdt to yours (which had 0x1) and re-open : the map appears again in the continent list.
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