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[SOLVED] WMO surface without collision?

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Skarn:

--- Quote from: "Ohai" ---But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves?
--- End quote ---
You can just flag those geosets as having no collision. Just take some time to explore how WMOs look like in 010 Editor.

Ohai:

--- Quote from: "Skarn" ---
--- Quote from: "Ohai" ---But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves?
--- End quote ---
You can just flag those geosets as having no collision. Just take some time to explore how WMOs look like in 010 Editor.
--- End quote ---


Yesterday I stumbled upon your tutorial here http://www.model-changing.net/tutorials ... ng-basics/ god and this is only basic  :?

I was also looking at wowdev.wiki and found that only MOBN chunk is about collision ??
Any(easy) way to manipulate that to disable geoset collision?

Supora:
Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.

Ohai:

--- Quote from: "Supora" ---Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.
--- End quote ---


Nice thanks Supora, for anyone wondering download these http://www.model-changing.net/files/fil ... ssentials/ and use wmogroup template and run your sub mesh wmo file on it, then u can start the painful process of changing each traingle /FACE of the layer  :shock:

altho not sure about the first 2 my camera does collide :b but flag 0x20 is collision deff

Ohai:

--- Quote from: "Ohai" ---
--- Quote from: "Supora" ---Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.
--- End quote ---


Nice thanks Supora, for anyone wondering download these http://www.model-changing.net/files/fil ... ssentials/ and use wmogroup template and run your sub mesh wmo file on it, then u can start the painful process of changing each traingle /FACE of the layer  :shock:

altho not sure about the first 2 my camera does collide :b but flag 0x20 is collision deff

--- End quote ---

and someone add my siginificant discoveries to https://wowdev.wiki/WMO/v17#MOPY_chunk  :ugeek:  :arrow:  :idea:

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