Forum > Modelling and Animation
[SOLVED] WMO surface without collision?
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Skarn:
--- Quote from: "Ohai" ---But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves? --- End quote --- You can just flag those geosets as having no collision. Just take some time to explore how WMOs look like in 010 Editor.
Ohai:
--- Quote from: "Skarn" --- --- Quote from: "Ohai" ---But its too huge for a M2 its the modified grizzly hills world tree, guess i could add no collision M2s as bushes, leaves? --- End quote --- You can just flag those geosets as having no collision. Just take some time to explore how WMOs look like in 010 Editor. --- End quote ---
Yesterday I stumbled upon your tutorial here http://www.model-changing.net/tutorials ... ng-basics/ god and this is only basic :?
I was also looking at wowdev.wiki and found that only MOBN chunk is about collision ?? Any(easy) way to manipulate that to disable geoset collision?
Supora:
Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos.
Ohai:
--- Quote from: "Supora" ---Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos. --- End quote ---
Nice thanks Supora, for anyone wondering download these http://www.model-changing.net/files/fil ... ssentials/ and use wmogroup template and run your sub mesh wmo file on it, then u can start the painful process of changing each traingle /FACE of the layer :shock:
altho not sure about the first 2 my camera does collide :b but flag 0x20 is collision deff
Ohai:
--- Quote from: "Ohai" --- --- Quote from: "Supora" ---Change flags in mopy chunk per face to disable or enable collision. But I prefer to use happyhacks wmo import-export script for blender to make custom wmos. --- End quote ---
Nice thanks Supora, for anyone wondering download these http://www.model-changing.net/files/fil ... ssentials/ and use wmogroup template and run your sub mesh wmo file on it, then u can start the painful process of changing each traingle /FACE of the layer :shock:
altho not sure about the first 2 my camera does collide :b but flag 0x20 is collision deff
--- End quote ---
and someone add my siginificant discoveries to https://wowdev.wiki/WMO/v17#MOPY_chunk :ugeek: :arrow: :idea:
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