Forum > Modelling and Animation

[SOLVED] Speeding up a model's animation

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schlumpf:
Welcome to why I hate people PMing their help instead of doing it public.

This can probably be done by just halting all timestamps of all animationblocks for that animation and length of the animation itself.

Vortalex:
I don't understand what you mean by halting timestamps of animationblocks, however I'll mention that altering the length of the animation only causes it to clip off segments of the animation and repeat.

schlumpf:
That's why I said to modify the timestamps by the same factor. ;)

Vortalex:

--- Quote from: "schlumpf" ---That's why I said to modify the timestamps by the same factor. ;)
--- End quote ---

Alright that's cool and all, but I like I said I don't understand what that means.

EDIT: Ah okay I get it now.

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To make the model animation go faster, you need to adjust the timestamps located in the structBone > structBone_Bones() > structABlock > structTimestamps

To make the animation go faster, you need to HALF the timestamp values. So for example

0
200
400
600
800
1000

if you want to make the model go 100% faster you'd half it like...

0
100
200
300
400
500

After you do all that, you need to change the unit32Length located in the structAnimations to whatever your maximum value is. So it would go from 1000 to now being 500.

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