Forum > Modelling and Animation

Urgently need help! Paying $$$!

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XodusArt2:
So, here's where I'm at.
1. Extracted Khadgar2 from WoD
2. Converted to m2i
3. Edited geometry, reboned, replaced his arms with humanmaleHD arms.
4. Changed textures for his arms to humanmaleHD textures
5. Exported as m2i
6. Used Anthony's toolbox' cata to lk script
7. Placed all necessary files in patch
8. Ran game

Yet, when I get ingame, I find that on his arms, he's using his default texture, and while it UVs properly.. That isn't the texture I want him to be using there. How do I SPLIT certain submeshes off to another texture group, as opposed to them all being under the one? (I REALLY DONT WANT TO MERGE MY TEXTURES, BECAUSE THE WILL LOSE DETAIL)

XodusArt2:
I understand that help can be time consuming, so I'm willing to pay whoever helps me from start to finish, not by doing it themselves, but EXPLAINING it to me, and teaching me how to do it.

Don't PM me please, get this thread active, and going.

Price will be determined by whoever does this, and I'll decide whether I think that's fair or not PLEASE, this is VERY urgent!

Supora:
I think there is two ways:
1) you edit his original texture to fit with uv for hands
2) you need to make hands as another mesh and then add another texture to this mesh.

XodusArt2:
As another mesh, how do you mean? He's already seperated in the m2i, his arms are a seperate geoset, and they still use the same old textures..

BASICALLY, what I'm trying to learn is how I can change the texture a specific geoset is using, because blender doesnt give a shit if i have it applied or not, if it isnt in the creature m2 its self, somewhere saying that this geoset has this texture applied to it, and yada yada yada.. then it wont work..

I could start my own creature, and see if it works, but how is it any different? and where in the m2 will it say what texture it uses?

Supora:
can you upload a model so I can take a deeper look at it?

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