Forum > Level Design
Re: [QUESTION] Setting AreaIDs without Taliis
(1/1)
Vel:
--- Quote from: "iindigo" ---FIrst of all, sorry for all of the questions I've been asking lately! I did a search on this but couldn't find anything.
How does one assign AreaIDs to a map/a bunch of ADTs without using Taliis? Taliis won't open my ADTs, so I can't complete Eluo's AreaID tutorial. My DBC files are ready, I just need to set the AreaID to the ADTs. --- End quote ---
Taliis very badly changes AreaID. Very often it is wrong to change chunks areaID flags.
I use this for 010 hex + adt template.
In the same way I make Holes in ground. --- 100% safe method for Vanilla ADT, TBC ADT, WOTLK ADT, СATA ADT.
With adt template can also repair damaged ADTs. (At least I have learned)
Vel:
I do not use noggit3, only noggit1.3 (2008), there is no certain functions "create holes" :D
my old yjazhnir map for hexing:
full: http://imagr.eu/up/4f22544c478a76_IDs.jpg
Maybe it is useful you (this marking grid with alpha channel)
Mjollna:
You also have a menu for AreaID Paint in Noggit (279 for ex) :)
There's a paragraph about that in the Modcraft wiki : wiki/index.php5?title=Noggit_user_manual#AreaID_paint
Steff:
Then... update the manual........
Navigation
[0] Message Index
|