Forum > Serverside Modding

[QUESTION] Recognizing different Client.

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Jameyboor:
Hello everyone,

So, I got a custom WoW.exe that players need to play on the server if they want all the effects, anyways, I was just wondering:
How to make the Server ( Server-Side ) recognize that the player is playing the modified WoW.exe? I mean, can I change any data in WoW.exe that doesn't harm AND can be read by the Server? most straight forward one would be the build number right?

stoneharry:

--- Quote from: "Jameyboor" ---Hello everyone,

So, I got a custom WoW.exe that players need to play on the server if they want all the effects, anyways, I was just wondering:
How to make the Server ( Server-Side ) recognize that the player is playing the modified WoW.exe? I mean, can I change any data in WoW.exe that doesn't harm AND can be read by the Server? most straight forward one would be the build number right?
--- End quote ---

This seems like the best solution:

viewtopic.php?f=61&t=1771

You can just change the client build number and change the server side requirements, or implement the full tutorial.

I am currently working on getting the full automated correct system working (connect to server, server sends downloader, downloader torrents patch, patch comes with blizzard installer which executes instructions to install the patch, wow is run on a updated build) but I haven't had much time to work on it and I am having issues constructing the blizzard installer despite schlumpf doing basically all the work for me.

stan84:
Guys am just curious, pls explain me what those wow.exe modifications gives ?

stoneharry:

--- Quote from: "stan84" ---Guys am just curious, pls explain me what those wow.exe modifications gives ?
--- End quote ---

Modifications to allow modified GlueXML/FrameXML, to allow patches not signed by Blizzard to be installed, to modify various values within the client, to modify strings, to modify it so that data does not need to be inside a MPQ and can be reloaded. Etc.

Jameyboor:
Great, got my wanted edits, thanks guys.

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