Forum > Serverside Modding
[QUESTION] Light DBC values in Northrend
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relaxok:
I noticed that when looking at the Northrend continent in a tool like LightMapper - most of the Lights for world lighting in the dbc have quite a small radius. Most areas of the continent don't have a Light in the database that cover them.
Has anyone investigated what the client does for lighting in these situations? Are there some default lighting parameters stored for zones?
Steff:
There is for every map an enty at cord 0 0 0. This is used on all areas no other entry take effect. Its the first entry I create on a new map :)
relaxok:
--- Quote from: "Steff" ---There is for every map an enty at cord 0 0 0. This is used on all areas no other entry take effect. Its the first entry I create on a new map :) --- End quote ---
Thanks, I'll take a look! It seems strange that so much of the continent would be lit by 1 single light though. Are we sure there are not more lights than that for Northrend? Or that the falloff radius values aren't calculated differently there? Probably 80% of Northrend has nothing in the light database covering it that I can see.
Ascathos:
--- Quote from: "relaxok" --- --- Quote from: "Steff" ---There is for every map an enty at cord 0 0 0. This is used on all areas no other entry take effect. Its the first entry I create on a new map :) --- End quote ---
Thanks, I'll take a look! It seems strange that so much of the continent would be lit by 1 single light though. Are we sure there are not more lights than that for Northrend? Or that the falloff radius values aren't calculated differently there? Probably 80% of Northrend has nothing in the light database covering it that I can see. --- End quote --- Specific areas have specific lights, else, that global light is calculated for it.
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